Files
ScopEngine/Runtime/Includes/Renderer/Pipelines/Graphics.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

83 lines
2.7 KiB
C++

#ifndef __SCOP_GRAPHICS_PIPELINE__
#define __SCOP_GRAPHICS_PIPELINE__
#include <memory>
#include <vector>
#include <kvf.h>
#include <Graphics/Enums.h>
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace Scop
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<DepthImage> depth = nullptr;
NonOwningPtr<class Renderer> renderer = nullptr;
std::string name = {};
CullMode culling = CullMode::Front;
bool no_vertex_inputs = false;
bool depth_test_equal = false;
bool clear_color_attachments = true;
bool wireframe = false;
};
class GraphicPipeline : public Pipeline
{
friend class Render2DPass;
friend class FinalPass;
friend class ForwardPass;
friend class PostProcessPass;
friend class SkyboxPass;
public:
GraphicPipeline() = default;
inline void Setup(GraphicPipelineDescriptor descriptor)
{
if(!descriptor.vertex_shader || !descriptor.fragment_shader)
FatalError("Vulkan: invalid shaders");
m_description = std::move(descriptor);
}
bool BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer command_buffer) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
[[nodiscard]] inline bool IsPipelineBound() const noexcept { return s_bound_pipeline == this; }
[[nodiscard]] inline GraphicPipelineDescriptor& GetDescription() noexcept { return m_description; }
inline ~GraphicPipeline() noexcept { Destroy(); }
private:
void Init(GraphicPipelineDescriptor descriptor);
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
static inline GraphicPipeline* s_bound_pipeline = nullptr;
GraphicPipelineDescriptor m_description;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
};
}
#endif