Files
ScopEngine/Runtime/Includes/Renderer/Buffer.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

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4.3 KiB
C++

#ifndef __SCOP_GPU_BUFFER__
#define __SCOP_GPU_BUFFER__
#include <kvf.h>
#include <Renderer/Enums.h>
#include <Core/Logs.h>
#include <Renderer/RenderCore.h>
#include <Utils/Buffer.h>
#include <Renderer/Memory/Block.h>
namespace Scop
{
class GPUBuffer
{
public:
GPUBuffer() = default;
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, std::string_view name = {}, bool dedicated_alloc = false);
void Destroy() noexcept;
bool CopyFrom(const GPUBuffer& buffer, std::size_t src_offset = 0, std::size_t dst_offset = 0) noexcept;
void Swap(GPUBuffer& buffer) noexcept;
[[nodiscard]] inline void* GetMap() const noexcept { return m_memory.map; }
[[nodiscard]] inline VkBuffer operator()() const noexcept { return m_buffer; }
[[nodiscard]] inline VkBuffer Get() const noexcept { return m_buffer; }
[[nodiscard]] inline VkDeviceMemory GetMemory() const noexcept { return m_memory.memory; }
[[nodiscard]] inline VkDeviceSize GetSize() const noexcept { return m_size; }
[[nodiscard]] inline VkDeviceSize GetOffset() const noexcept { return 0; }
[[nodiscard]] inline static std::size_t GetBufferCount() noexcept { return s_buffer_count; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_buffer != VK_NULL_HANDLE; }
~GPUBuffer() = default;
protected:
void PushToGPU() noexcept;
protected:
VkBuffer m_buffer = VK_NULL_HANDLE;
MemoryBlock m_memory = NULL_MEMORY_BLOCK;
VkDeviceSize m_size = 0;
private:
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, std::string_view name, bool dedicated_alloc);
private:
inline static std::size_t s_buffer_count = 0;
std::string m_name;
VkBufferUsageFlags m_usage = 0;
VkMemoryPropertyFlags m_flags = 0;
bool m_is_dedicated_alloc = false;
};
class VertexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags = 0, std::string_view name = {}) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | additional_flags, {}, std::move(name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { VkDeviceSize offset = 0; RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &offset); }
};
class IndexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags = 0, std::string_view name = {}) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, {}, std::move(name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
};
class MeshBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t vertex_size, std::uint32_t index_size, VkBufferUsageFlags additional_flags = 0, CPUBuffer data = {}, std::string_view name = {})
{
m_vertex_offset = 0;
m_index_offset = vertex_size;
GPUBuffer::Init(BufferType::LowDynamic, vertex_size + index_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, std::move(data), std::move(name), false);
}
void SetVertexData(CPUBuffer data);
void SetIndexData(CPUBuffer data);
inline void BindVertex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &m_vertex_offset); }
inline void BindIndex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, m_index_offset, VK_INDEX_TYPE_UINT32); }
private:
VkDeviceSize m_vertex_offset;
VkDeviceSize m_index_offset;
};
class UniformBuffer
{
public:
void Init(std::uint32_t size, std::string_view name = {});
void SetData(CPUBuffer data, std::size_t frame_index);
void Destroy() noexcept;
inline VkDeviceSize GetSize(int i) const noexcept { return m_buffers[i].GetSize(); }
inline VkDeviceSize GetOffset(int i) const noexcept { return m_buffers[i].GetOffset(); }
inline VkBuffer GetVk(int i) const noexcept { return m_buffers[i].Get(); }
inline GPUBuffer& Get(int i) noexcept { return m_buffers[i]; }
private:
std::array<GPUBuffer, MAX_FRAMES_IN_FLIGHT> m_buffers;
std::array<void*, MAX_FRAMES_IN_FLIGHT> m_maps;
};
}
#endif