54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef __SCOP_GRAPHICS_NARRATOR__
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#define __SCOP_GRAPHICS_NARRATOR__
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#include <Maths/Vec3.h>
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#include <Maths/Vec4.h>
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#include <Maths/Quaternions.h>
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#include <Core/Script.h>
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#include <Graphics/Model.h>
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#include <Core/UUID.h>
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namespace Scop
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{
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class Narrator
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{
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friend Scene;
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public:
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Narrator() : m_uuid(UUID()) {}
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Narrator(std::uint64_t uuid) : m_uuid(uuid) {}
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inline void AttachScript(std::shared_ptr<NarratorScript> script) { p_script = script; }
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[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
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inline ~Narrator()
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{
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if(p_script)
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p_script->OnQuit();
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}
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private:
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inline void Update(NonOwningPtr<class Scene> scene, class Inputs& input, float timestep)
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{
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if(p_script)
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p_script->OnUpdate(scene, input, timestep);
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}
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private:
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std::shared_ptr<NarratorScript> p_script;
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std::uint64_t m_uuid;
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};
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}
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namespace std
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{
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template <>
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struct hash<Scop::Narrator>
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{
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std::size_t operator()(const Scop::Narrator& n) const noexcept
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{
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return static_cast<std::size_t>(n.GetUUID());
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}
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};
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}
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#endif
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