Files
ScopEngine/Runtime/Includes/Graphics/Mesh.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

73 lines
2.4 KiB
C++

#ifndef __SCOPE_RENDERER_MESH__
#define __SCOPE_RENDERER_MESH__
#include <vector>
#include <cstdint>
#include <cstring>
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace Scop
{
class Mesh
{
public:
struct SubMesh
{
MeshBuffer buffer;
std::size_t index_size;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
{
CPUBuffer data(vertices.size() * sizeof(Vertex) + indices.size() * sizeof(std::uint32_t));
std::memcpy(data.GetData(), vertices.data(), vertices.size() * sizeof(Vertex));
std::memcpy(data.GetData() + vertices.size() * sizeof(Vertex), indices.data(), indices.size() * sizeof(std::uint32_t));
buffer.Init(vertices.size() * sizeof(Vertex), indices.size() * sizeof(std::uint32_t), 0, std::move(data));
this->index_size = index_size == 0 ? indices.size() : index_size;
triangle_count = this->index_size / 3;
}
inline void SetData(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
{
CPUBuffer vertex_data(vertices.size() * sizeof(Scop::Vertex));
std::memcpy(vertex_data.GetData(), vertices.data(), vertex_data.GetSize());
CPUBuffer index_data(indices.size() * sizeof(std::uint32_t));
std::memcpy(index_data.GetData(), indices.data(), index_data.GetSize());
buffer.SetVertexData(std::move(vertex_data));
buffer.SetVertexData(std::move(index_data));
this->index_size = index_size == 0 ? indices.size() : index_size;
triangle_count = this->index_size / 3;
}
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
inline void Reset()
{
for(auto& mesh : m_sub_meshes)
mesh.buffer.Destroy();
m_sub_meshes.clear();
}
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
}
#endif