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ScopEngine/Assets/Shaders/2DVertex.nzsl
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

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[nzsl_version("1.0")]
module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] color: vec4[f32], // unused
[location(2)] normal: vec4[f32], // unused
[location(3)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
struct ViewerData
{
projection_matrix: mat4[f32]
}
struct SpriteData
{
model_matrix: mat4[f32],
color: vec4[f32],
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model : push_constant[SpriteData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy, 0.0, 1.0);
input.uv.x *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output;
}