Files
ScopEngine/Runtime/Sources/Renderer/SceneRenderer.cpp
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

44 lines
1.3 KiB
C++

#include <Renderer/ScenesRenderer.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Renderer/ViewerData.h>
#include <cstring>
namespace Scop
{
void SceneRenderer::Init()
{
m_passes.Init();
}
void SceneRenderer::Render(Scene& scene, Renderer& renderer)
{
if(scene.GetCamera())
{
ViewerData data;
data.projection_matrix = scene.GetCamera()->GetProj();
data.projection_matrix.GetInverse(&data.inv_projection_matrix);
data.view_matrix = scene.GetCamera()->GetView();
data.view_matrix.GetInverse(&data.inv_view_matrix);
data.view_proj_matrix = data.view_matrix * data.projection_matrix;
data.view_proj_matrix.GetInverse(&data.inv_view_proj_matrix);
data.camera_position = scene.GetCamera()->GetPosition();
static CPUBuffer buffer(sizeof(ViewerData));
std::memcpy(buffer.GetData(), &data, buffer.GetSize());
scene.GetForwardData().matrices_buffer->SetData(buffer, renderer.GetCurrentFrameIndex());
}
if(scene.GetDescription().render_post_process_enabled && scene.GetDescription().post_process_shader)
scene.GetPostProcessData().data_buffer->SetData(scene.GetPostProcessData().data, renderer.GetCurrentFrameIndex());
m_passes.Pass(scene, renderer);
}
void SceneRenderer::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_passes.Destroy();
}
}