Files
ScopEngine/Runtime/Sources/Graphics/Mesh.cpp
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

29 lines
869 B
C++

#include <Graphics/Mesh.h>
#include <Utils/Buffer.h>
#include <cstring>
namespace Scop
{
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept
{
for(std::size_t i = 0; i < m_sub_meshes.size(); i++)
Draw(cmd, drawcalls, polygondrawn, i);
}
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept
{
Verify(submesh_index < m_sub_meshes.size(), "invalid submesh index");
m_sub_meshes[submesh_index].buffer.BindVertex(cmd);
m_sub_meshes[submesh_index].buffer.BindIndex(cmd);
RenderCore::Get().vkCmdDrawIndexed(cmd, m_sub_meshes[submesh_index].index_size, 1, 0, 0, 0);
polygondrawn += m_sub_meshes[submesh_index].triangle_count;
drawcalls++;
}
Mesh::~Mesh()
{
for(auto& mesh : m_sub_meshes)
mesh.buffer.Destroy();
}
}