141 lines
4.4 KiB
Makefile
141 lines
4.4 KiB
Makefile
SRCS = $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Core))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Platform))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics/Cameras))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics/Loaders))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Memory))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Vulkan))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Pipelines))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/RenderPasses))
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SHADER_SRCS = $(wildcard $(addsuffix /*.nzsl, ./Assets/Shaders))
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BIN_DIR = Bin
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OBJ_DIR = Objects
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SHADER_DIR = Assets/Shaders/Build
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SHADER_MODULE_DIR = Assets/Shaders/Modules
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OBJS = $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
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SPVS = $(addprefix $(SHADER_DIR)/, $(SHADER_SRCS:.nzsl=.spv))
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CXX = clang++
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CXXFLAGS = -std=c++20 -I Runtime/Includes -I Runtime/Sources -I ThirdParty/ -I ThirdParty/KVF -D KVF_IMPL_VK_NO_PROTOTYPES -D VK_NO_PROTOTYPES -fPIC
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AR = ar rc
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SH = sh -c
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NZSLC = ./Assets/Vendors/nzslc.x86_64
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LDFLAGS = -lSDL2
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SHARED ?= false
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DEBUG ?= false
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TPUT = tput -T xterm-256color
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_RESET := $(shell $(TPUT) sgr0)
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_BOLD := $(shell $(TPUT) bold)
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_ITALIC := $(shell $(TPUT) sitm)
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_UNDER := $(shell $(TPUT) smul)
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_GREEN := $(shell $(TPUT) setaf 2)
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_YELLOW := $(shell $(TPUT) setaf 3)
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_RED := $(shell $(TPUT) setaf 1)
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_GRAY := $(shell $(TPUT) setaf 8)
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_PURPLE := $(shell $(TPUT) setaf 5)
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ifeq ($(DEBUG), true)
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CXXFLAGS += -g3 -D DEBUG -D IMGUI_IMPL_VULKAN_NO_PROTOTYPES -I ThirdParty/imgui
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SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Debug))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./ThirdParty/imgui))
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SRCS += $(wildcard $(addsuffix /*.cpp, ./ThirdParty/imgui/backends))
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MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
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COLOR := $(_PURPLE)
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else
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MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
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COLOR := $(_GREEN)
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endif
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ifeq ($(SHARED), true)
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NAME = engine.so
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else
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NAME = engine.a
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endif
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RM = rm -rf
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OBJS_TOTAL = $(words $(OBJS))
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N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
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OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
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ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
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OBJS_TOTAL := 1
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endif
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CURR_OBJ = 0
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$(OBJ_DIR)/%.o: %.cpp
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@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
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@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
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@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
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@$(CXX) $(CXXFLAGS) $(COPTS) -c $< -o $@
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all: _printbuildinfos $(NAME)
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$(NAME): $(OBJ_DIR) $(BIN_DIR) shaders $(OBJS)
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@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
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@$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS)
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ifeq ($(SHARED), true)
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@$(CXX) -o $(BIN_DIR)/$(NAME) $(OBJS) $(LDFLAGS) --shared
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else
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@$(AR) $(BIN_DIR)/$(NAME) $(OBJS)
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endif
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@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
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SPVS_TOTAL = $(words $(SPVS))
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N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l)
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SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) )))
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ifeq ($(SPVS_TOTAL), 0) # Same
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SPVS_TOTAL := 1
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endif
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CURR_SPV = 0
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$(SHADER_DIR)/%.spv: %.nzsl
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@$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 ))))
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@$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) ))))
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@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
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@$(NZSLC) --compile=spv $< -o $(SHADER_DIR) --optimize --module=$(SHADER_MODULE_DIR)
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$(OBJ_DIR):
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@mkdir -p $(sort $(addprefix $(OBJ_DIR)/, $(dir $(SRCS))))
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$(BIN_DIR):
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@mkdir -p $(BIN_DIR)
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$(SHADER_DIR):
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@mkdir -p $(SHADER_DIR)
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shaders: $(SHADER_DIR) $(SPVS)
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_printbuildinfos:
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@printf "$(_PURPLE)$(_BOLD)ScopEngine $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX) ($(shell $(CXX) --version | head -n 1))$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
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debug:
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@$(MAKE) all DEBUG=true -j$(shell nproc)
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dependencies:
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@$(SH) Script/FetchDependencies.sh
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clean-shaders:
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@$(RM) $(SHADER_DIR)
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re-shaders: clean-shaders shaders
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clean: clean-shaders
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@$(RM) $(OBJ_DIR)
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fclean: clean
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@$(RM) $(BIN_DIR)
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re: fclean all
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.PHONY: all clean fclean re dependencies shaders clean-shaders re-shaders
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