Files
ScopEngine/Runtime/Sources/Renderer/RenderCore.cpp
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

278 lines
9.2 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <vector>
#include <cstdint>
#include <Core/Engine.h>
#include <Platform/Window.h>
#include <Renderer/Descriptor.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Vulkan/VulkanLoader.h>
#include <Maths/Mat4.h>
#include <Core/Logs.h>
#define KVF_IMPLEMENTATION
#ifdef DEBUG
#define KVF_ENABLE_VALIDATION_LAYERS
#endif
#define KVF_ASSERT(x) (Scop::Assert(x, "internal kvf assertion " #x))
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#include <kvf.h>
#pragma GCC diagnostic pop
#elif defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wmissing-field-initializers"
#include <kvf.h>
#pragma clang diagnostic pop
#else
#include <kvf.h>
#endif
namespace Scop
{
static std::unique_ptr<VulkanLoader> loader;
std::optional<std::uint32_t> FindMemoryType(std::uint32_t type_filter, VkMemoryPropertyFlags properties, bool error)
{
VkPhysicalDeviceMemoryProperties mem_properties;
RenderCore::Get().vkGetPhysicalDeviceMemoryProperties(RenderCore::Get().GetPhysicalDevice(), &mem_properties);
for(std::uint32_t i = 0; i < mem_properties.memoryTypeCount; i++)
{
if((type_filter & (1 << i)) && (mem_properties.memoryTypes[i].propertyFlags & properties) == properties)
return i;
}
if(error)
FatalError("Vulkan: failed to find suitable memory type");
return std::nullopt;
}
void ErrorCallback(const char* message) noexcept
{
Logs::Report(LogType::FatalError, 0, "", "", message);
std::cout << std::endl;
}
void ValidationErrorCallback(const char* message) noexcept
{
Logs::Report(LogType::Error, 0, "", "", message);
std::cout << std::endl;
}
void WarningCallback(const char* message) noexcept
{
Logs::Report(LogType::Warning, 0, "", "", message);
std::cout << std::endl;
}
RenderCore* RenderCore::s_instance = nullptr;
RenderCore::RenderCore()
{
if(s_instance != nullptr)
return;
s_instance = this;
Window window("", 1, 1, true);
std::vector<const char*> instance_extensions = window.GetRequiredVulkanInstanceExtentions();
loader = std::make_unique<VulkanLoader>();
LoadKVFGlobalVulkanFunctionPointers();
kvfSetErrorCallback(&ErrorCallback);
kvfSetWarningCallback(&WarningCallback);
kvfSetValidationErrorCallback(&ValidationErrorCallback);
kvfSetValidationWarningCallback(&WarningCallback);
//kvfAddLayer("VK_LAYER_MESA_overlay");
m_instance = kvfCreateInstance(instance_extensions.data(), instance_extensions.size());
Message("Vulkan: instance created");
loader->LoadInstance(m_instance);
LoadKVFInstanceVulkanFunctionPointers();
VkSurfaceKHR surface = window.CreateVulkanSurface(m_instance);
m_physical_device = kvfPickGoodDefaultPhysicalDevice(m_instance, surface);
// just for style
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(m_physical_device, &props);
Message("Vulkan: physical device picked '%'", props.deviceName);
const char* device_extensions[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
VkPhysicalDeviceFeatures features{};
vkGetPhysicalDeviceFeatures(m_physical_device, &features);
m_device = kvfCreateDevice(m_physical_device, device_extensions, sizeof(device_extensions) / sizeof(device_extensions[0]), &features);
Message("Vulkan: logical device created");
loader->LoadDevice(m_device);
LoadKVFDeviceVulkanFunctionPointers();
vkDestroySurfaceKHR(m_instance, surface, nullptr);
m_allocator.AttachToDevice(m_device, m_physical_device);
p_descriptor_pool_manager = std::make_unique<DescriptorPoolManager>();
ShaderLayout vertex_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, { ShaderPushConstantLayout({ 0, sizeof(Mat4f) * 2 }) }
);
m_internal_shaders[DEFAULT_VERTEX_SHADER_ID] = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ForwardVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout default_fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
m_internal_shaders[DEFAULT_FRAGMENT_SHADER_ID] = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ForwardDefaultFragment.spv", ShaderType::Fragment, std::move(default_fragment_shader_layout));
ShaderLayout basic_fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
m_internal_shaders[BASIC_FRAGMENT_SHADER_ID] = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ForwardBasicFragment.spv", ShaderType::Fragment, std::move(basic_fragment_shader_layout));
}
#undef SCOP_LOAD_FUNCTION
#define SCOP_LOAD_FUNCTION(fn) pfns.fn = this->fn
void RenderCore::LoadKVFGlobalVulkanFunctionPointers() const noexcept
{
KvfGlobalVulkanFunctions pfns;
SCOP_LOAD_FUNCTION(vkCreateInstance);
SCOP_LOAD_FUNCTION(vkEnumerateInstanceExtensionProperties);
SCOP_LOAD_FUNCTION(vkEnumerateInstanceLayerProperties);
SCOP_LOAD_FUNCTION(vkGetInstanceProcAddr);
kvfPassGlobalVulkanFunctionPointers(&pfns);
}
void RenderCore::LoadKVFInstanceVulkanFunctionPointers() const noexcept
{
KvfInstanceVulkanFunctions pfns;
SCOP_LOAD_FUNCTION(vkCreateDevice);
SCOP_LOAD_FUNCTION(vkDestroyInstance);
SCOP_LOAD_FUNCTION(vkEnumerateDeviceExtensionProperties);
SCOP_LOAD_FUNCTION(vkEnumeratePhysicalDevices);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceFeatures);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceFormatProperties);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceImageFormatProperties);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceMemoryProperties);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceProperties);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceQueueFamilyProperties);
SCOP_LOAD_FUNCTION(vkDestroySurfaceKHR);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceSurfaceFormatsKHR);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceSurfacePresentModesKHR);
SCOP_LOAD_FUNCTION(vkGetPhysicalDeviceSurfaceSupportKHR);
kvfPassInstanceVulkanFunctionPointers(&pfns);
}
void RenderCore::LoadKVFDeviceVulkanFunctionPointers() const noexcept
{
KvfDeviceVulkanFunctions pfns;
SCOP_LOAD_FUNCTION(vkAllocateCommandBuffers);
SCOP_LOAD_FUNCTION(vkAllocateDescriptorSets);
SCOP_LOAD_FUNCTION(vkBeginCommandBuffer);
SCOP_LOAD_FUNCTION(vkCmdBeginRenderPass);
SCOP_LOAD_FUNCTION(vkCmdCopyBuffer);
SCOP_LOAD_FUNCTION(vkCmdCopyBufferToImage);
SCOP_LOAD_FUNCTION(vkCmdCopyImage);
SCOP_LOAD_FUNCTION(vkCmdCopyImageToBuffer);
SCOP_LOAD_FUNCTION(vkCmdEndRenderPass);
SCOP_LOAD_FUNCTION(vkCmdPipelineBarrier);
SCOP_LOAD_FUNCTION(vkCreateBuffer);
SCOP_LOAD_FUNCTION(vkCreateCommandPool);
SCOP_LOAD_FUNCTION(vkCreateDescriptorPool);
SCOP_LOAD_FUNCTION(vkCreateDescriptorSetLayout);
SCOP_LOAD_FUNCTION(vkCreateFence);
SCOP_LOAD_FUNCTION(vkCreateFramebuffer);
SCOP_LOAD_FUNCTION(vkCreateGraphicsPipelines);
SCOP_LOAD_FUNCTION(vkCreateImage);
SCOP_LOAD_FUNCTION(vkCreateImageView);
SCOP_LOAD_FUNCTION(vkCreatePipelineLayout);
SCOP_LOAD_FUNCTION(vkCreateRenderPass);
SCOP_LOAD_FUNCTION(vkCreateSampler);
SCOP_LOAD_FUNCTION(vkCreateSemaphore);
SCOP_LOAD_FUNCTION(vkCreateShaderModule);
SCOP_LOAD_FUNCTION(vkDestroyBuffer);
SCOP_LOAD_FUNCTION(vkDestroyCommandPool);
SCOP_LOAD_FUNCTION(vkDestroyDescriptorPool);
SCOP_LOAD_FUNCTION(vkDestroyDescriptorSetLayout);
SCOP_LOAD_FUNCTION(vkDestroyDevice);
SCOP_LOAD_FUNCTION(vkDestroyFence);
SCOP_LOAD_FUNCTION(vkDestroyFramebuffer);
SCOP_LOAD_FUNCTION(vkDestroyImage);
SCOP_LOAD_FUNCTION(vkDestroyImageView);
SCOP_LOAD_FUNCTION(vkDestroyPipeline);
SCOP_LOAD_FUNCTION(vkDestroyPipelineLayout);
SCOP_LOAD_FUNCTION(vkDestroyRenderPass);
SCOP_LOAD_FUNCTION(vkDestroySampler);
SCOP_LOAD_FUNCTION(vkDestroySemaphore);
SCOP_LOAD_FUNCTION(vkDestroyShaderModule);
SCOP_LOAD_FUNCTION(vkDeviceWaitIdle);
SCOP_LOAD_FUNCTION(vkEndCommandBuffer);
SCOP_LOAD_FUNCTION(vkFreeCommandBuffers);
SCOP_LOAD_FUNCTION(vkGetDeviceQueue);
SCOP_LOAD_FUNCTION(vkGetImageSubresourceLayout);
SCOP_LOAD_FUNCTION(vkQueueSubmit);
SCOP_LOAD_FUNCTION(vkResetCommandBuffer);
SCOP_LOAD_FUNCTION(vkResetDescriptorPool);
SCOP_LOAD_FUNCTION(vkResetEvent);
SCOP_LOAD_FUNCTION(vkResetFences);
SCOP_LOAD_FUNCTION(vkUpdateDescriptorSets);
SCOP_LOAD_FUNCTION(vkWaitForFences);
SCOP_LOAD_FUNCTION(vkCreateSwapchainKHR);
SCOP_LOAD_FUNCTION(vkDestroySwapchainKHR);
SCOP_LOAD_FUNCTION(vkGetSwapchainImagesKHR);
SCOP_LOAD_FUNCTION(vkQueuePresentKHR);
kvfPassDeviceVulkanFunctionPointers(m_physical_device, m_device, &pfns);
}
#undef SCOP_LOAD_FUNCTION
RenderCore::~RenderCore()
{
if(s_instance == nullptr)
return;
WaitDeviceIdle();
p_descriptor_pool_manager->Destroy();
p_descriptor_pool_manager.reset();
m_allocator.DetachFromDevice();
for(auto shader: m_internal_shaders)
shader->Destroy();
kvfDestroyDevice(m_device);
Message("Vulkan: logical device destroyed");
kvfDestroyInstance(m_instance);
Message("Vulkan: instance destroyed");
loader.reset();
s_instance = nullptr;
}
}