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86
Runtime/Sources/Renderer/RenderPasses/SkyboxPass.cpp
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86
Runtime/Sources/Renderer/RenderPasses/SkyboxPass.cpp
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#include <Renderer/RenderPasses/SkyboxPass.h>
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#include <Renderer/Pipelines/Graphics.h>
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#include <Graphics/MeshFactory.h>
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#include <Renderer/ViewerData.h>
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#include <Renderer/Renderer.h>
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#include <Graphics/Scene.h>
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#include <Core/EventBus.h>
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#include <Core/Engine.h>
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namespace Scop
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{
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void SkyboxPass::Init()
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{
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ShaderLayout vertex_shader_layout(
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{
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{ 0,
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ShaderSetLayout({
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{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
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})
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}
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}, {}
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);
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p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
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ShaderLayout fragment_shader_layout(
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{
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{ 1,
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ShaderSetLayout({
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{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
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})
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}
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}, {}
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);
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p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
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m_pipeline.Destroy();
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};
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EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
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m_cube = CreateCube();
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts.at(1), ShaderType::Fragment);
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}
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void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
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{
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if(!scene.GetSkybox())
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return;
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if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
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{
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GraphicPipelineDescriptor pipeline_descriptor;
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pipeline_descriptor.vertex_shader = p_vertex_shader;
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pipeline_descriptor.fragment_shader = p_fragment_shader;
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pipeline_descriptor.color_attachments = { &render_target };
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pipeline_descriptor.depth = &scene.GetDepth();
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pipeline_descriptor.culling = CullMode::None;
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pipeline_descriptor.depth_test_equal = true;
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pipeline_descriptor.clear_color_attachments = false;
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pipeline_descriptor.name = "skybox_pass_pipeline";
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m_pipeline.Init(std::move(pipeline_descriptor));
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}
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, *scene.GetSkybox());
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p_set->Update(renderer.GetCurrentFrameIndex(), cmd);
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m_pipeline.BindPipeline(cmd, 0, {});
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std::array<VkDescriptorSet, 2> sets = { scene.GetForwardData().matrices_set->GetSet(renderer.GetCurrentFrameIndex()), p_set->GetSet(renderer.GetCurrentFrameIndex()) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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m_cube->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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m_pipeline.EndPipeline(cmd);
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}
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void SkyboxPass::Destroy()
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{
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RenderCore::Get().WaitDeviceIdle();
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m_pipeline.Destroy();
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p_vertex_shader.reset();
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p_fragment_shader.reset();
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m_cube.reset();
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p_set.reset();
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}
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}
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