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62
Runtime/Sources/Renderer/RenderPasses/Passes.cpp
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62
Runtime/Sources/Renderer/RenderPasses/Passes.cpp
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#include <Renderer/RenderPasses/Passes.h>
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#include <Renderer/Renderer.h>
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#include <Graphics/Scene.h>
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namespace Scop
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{
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void RenderPasses::Init()
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{
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m_skybox.Init();
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m_2Dpass.Init();
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m_post_process.Init();
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m_final.Init();
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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m_main_render_texture.Destroy();
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};
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EventBus::RegisterListener({ functor, "__ScopRenderPasses" });
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}
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void RenderPasses::Pass(Scene& scene, Renderer& renderer)
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{
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if(!m_main_render_texture.IsInit())
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{
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auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "scop_main_render_texture", false);
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}
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scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, renderer.GetActiveCommandBuffer());
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if(scene.GetDescription().render_3D_enabled)
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m_forward.Pass(scene, renderer, m_main_render_texture);
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if(scene.GetDescription().render_skybox_enabled)
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m_skybox.Pass(scene, renderer, m_main_render_texture);
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if(scene.GetDescription().render_post_process_enabled && scene.GetDescription().post_process_shader)
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{
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m_post_process.Pass(scene, renderer, m_main_render_texture);
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if(scene.GetDescription().render_2D_enabled)
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m_2Dpass.Pass(scene, renderer, m_post_process.GetProcessTexture());
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m_final.Pass(scene, renderer, m_post_process.GetProcessTexture());
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}
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else
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{
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if(scene.GetDescription().render_2D_enabled)
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m_2Dpass.Pass(scene, renderer, m_main_render_texture);
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m_final.Pass(scene, renderer, m_main_render_texture);
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}
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}
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void RenderPasses::Destroy()
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{
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RenderCore::Get().WaitDeviceIdle();
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m_skybox.Destroy();
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m_2Dpass.Destroy();
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m_post_process.Destroy();
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m_final.Destroy();
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m_main_render_texture.Destroy();
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}
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}
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