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223
Runtime/Sources/Graphics/Scene.cpp
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223
Runtime/Sources/Graphics/Scene.cpp
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#include <Graphics/Scene.h>
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#include <Renderer/Renderer.h>
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#include <Renderer/RenderCore.h>
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#include <Platform/Inputs.h>
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#include <Core/Logs.h>
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#include <Renderer/ViewerData.h>
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#include <Core/EventBus.h>
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#include <Core/Engine.h>
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#include <Graphics/DogicaTTF.h>
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#include <cstring>
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namespace Scop
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{
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Scene::Scene(std::string_view name, SceneDescriptor desc)
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: m_name(name), m_descriptor(std::move(desc)), p_parent(nullptr)
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{
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LoadFont("default", 6.0f);
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}
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Scene::Scene(std::string_view name, SceneDescriptor desc, NonOwningPtr<Scene> parent)
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: m_name(name), m_descriptor(std::move(desc)), p_parent(parent)
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{
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LoadFont("default", 6.0f);
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}
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Actor& Scene::CreateActor(Model model) noexcept
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{
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UUID uuid = UUID();
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return m_actors.try_emplace(uuid, uuid, std::move(model)).first->second;
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}
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Actor& Scene::CreateActor(std::string_view name, Model model)
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{
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UUID uuid = UUID();
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return m_actors.try_emplace(uuid, uuid, std::move(model)).first->second;
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}
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Narrator& Scene::CreateNarrator() noexcept
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{
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UUID uuid = UUID();
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return m_narrators.try_emplace(uuid, uuid).first->second;
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}
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Narrator& Scene::CreateNarrator(std::string_view name)
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{
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UUID uuid = UUID();
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return m_narrators.try_emplace(uuid, uuid).first->second;
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}
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Sprite& Scene::CreateSprite(std::shared_ptr<Texture> texture) noexcept
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{
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UUID uuid = UUID();
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return m_sprites.try_emplace(uuid, uuid, texture).first->second;
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}
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Sprite& Scene::CreateSprite(std::string_view name, std::shared_ptr<Texture> texture)
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{
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UUID uuid = UUID();
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return m_sprites.try_emplace(uuid, uuid, texture).first->second;
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}
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Text& Scene::CreateText(std::string text) noexcept
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{
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UUID uuid = UUID();
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return m_texts.try_emplace(uuid, uuid, std::move(text), p_bound_font).first->second;
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}
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Text& Scene::CreateText(std::string_view name, std::string text)
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{
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UUID uuid = UUID();
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return m_texts.try_emplace(uuid, uuid, std::move(text), p_bound_font).first->second;
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}
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void Scene::LoadFont(std::filesystem::path path, float scale)
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{
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std::shared_ptr<Font> font = m_fonts_registry.GetFont(path, scale);
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if(!font)
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{
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if(path.string() == "default")
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font = std::make_shared<Font>("default", dogica_ttf, scale);
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else
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font = std::make_shared<Font>(std::move(path), scale);
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font->BuildFont();
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m_fonts_registry.RegisterFont(font);
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}
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p_bound_font = font;
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}
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void Scene::RemoveActor(Actor& actor) noexcept
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{
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auto it = m_actors.find(actor.GetUUID());
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if(it == m_actors.end())
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{
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Error("Actor not found");
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return;
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}
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m_actors.erase(it);
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}
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void Scene::RemoveNarrator(Narrator& narrator) noexcept
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{
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auto it = m_narrators.find(narrator.GetUUID());
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if(it == m_narrators.end())
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{
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Error("Narrator not found");
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return;
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}
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m_narrators.erase(it);
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}
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void Scene::RemoveSprite(Sprite& sprite) noexcept
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{
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auto it = m_sprites.find(sprite.GetUUID());
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if(it == m_sprites.end())
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{
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Error("Sprite not found");
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return;
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}
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m_sprites.erase(it);
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}
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void Scene::RemoveText(Text& text) noexcept
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{
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auto it = m_texts.find(text.GetUUID());
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if(it == m_texts.end())
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{
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Error("Text not found");
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return;
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}
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m_texts.erase(it);
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}
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void Scene::SwitchToChild(std::string_view name) const noexcept
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{
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auto it = std::find_if(m_scene_children.begin(), m_scene_children.end(), [name](const Scene& scene){ return name == scene.GetName(); });
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if(it == m_scene_children.end())
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{
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Error("Cannot switch to scene '%', scene not found in children of '%'", name, m_name);
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return;
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}
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ScopEngine::Get().SwitchToScene(const_cast<Scene*>(&(*it)));
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}
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void Scene::SwitchToParent() const noexcept
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{
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ScopEngine::Get().SwitchToScene(p_parent);
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}
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void Scene::Init(NonOwningPtr<Renderer> renderer)
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{
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std::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode)
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{
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m_depth.Destroy();
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m_depth.Init(renderer->GetSwapchain().GetSwapchainImages().back().GetWidth(), renderer->GetSwapchain().GetSwapchainImages().back().GetHeight(), false, m_name + "_depth");
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m_depth.CreateSampler();
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}
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if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
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m_pipeline.Destroy(); // Ugly but f*ck off
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};
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EventBus::RegisterListener({ functor, m_name + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
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if(m_descriptor.post_process_shader)
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{
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m_post_process.set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.post_process_shader->GetShaderLayout().set_layouts.at(0), ShaderType::Fragment);
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m_post_process.data_buffer = std::make_shared<UniformBuffer>();
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m_post_process.data_buffer->Init(m_descriptor.post_process_data_size, m_name + "_post_process_data_buffer");
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}
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m_post_process.data.Allocate(m_descriptor.post_process_data_size);
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auto vertex_shader = RenderCore::Get().GetDefaultVertexShader();
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m_depth.Init(renderer->GetSwapchain().GetSwapchainImages().back().GetWidth(), renderer->GetSwapchain().GetSwapchainImages().back().GetHeight(), false, m_name + "_depth");
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m_depth.CreateSampler();
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m_forward.matrices_buffer = std::make_shared<UniformBuffer>();
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m_forward.matrices_buffer->Init(sizeof(ViewerData), m_name + "_matrice_buffer");
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m_forward.matrices_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(vertex_shader->GetShaderLayout().set_layouts.at(0), ShaderType::Vertex);
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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m_forward.matrices_set->SetUniformBuffer(i, 0, m_forward.matrices_buffer->Get(i));
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m_forward.matrices_set->Update(i);
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}
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m_forward.albedo_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.fragment_shader->GetShaderLayout().set_layouts.at(1), ShaderType::Fragment);
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for(auto& child : m_scene_children)
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child.Init(renderer);
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}
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void Scene::Update(Inputs& input, float timestep, float aspect)
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{
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for(auto& [_, actor] : m_actors)
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actor.Update(this, input, timestep);
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for(auto& [_, narrator] : m_narrators)
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narrator.Update(this, input, timestep);
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for(auto& [_, sprite] : m_sprites)
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sprite.Update(this, input, timestep);
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if(m_descriptor.camera)
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m_descriptor.camera->Update(input, aspect, timestep);
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}
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void Scene::Destroy()
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{
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RenderCore::Get().WaitDeviceIdle();
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p_skybox.reset();
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m_depth.Destroy();
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m_actors.clear();
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m_narrators.clear();
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m_sprites.clear();
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m_pipeline.Destroy();
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m_descriptor.fragment_shader.reset();
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m_descriptor.post_process_shader.reset();
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m_forward.matrices_buffer->Destroy();
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if(m_post_process.data_buffer)
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m_post_process.data_buffer->Destroy();
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m_fonts_registry.Reset();
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for(auto& child : m_scene_children)
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child.Destroy();
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}
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}
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