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Runtime/Includes/Graphics/Sprite.h
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78
Runtime/Includes/Graphics/Sprite.h
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#ifndef __SCOP_RENDERER_SPRITE__
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#define __SCOP_RENDERER_SPRITE__
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#include <memory>
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#include <Maths/Vec2.h>
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#include <Maths/Vec4.h>
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#include <Core/Script.h>
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#include <Graphics/Mesh.h>
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#include <Renderer/Descriptor.h>
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#include <Renderer/Image.h>
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namespace Scop
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{
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class Sprite
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{
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friend class Render2DPass;
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public:
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Sprite(std::shared_ptr<Texture> texture);
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Sprite(std::uint64_t uuid, std::shared_ptr<Texture> texture);
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inline void AttachScript(std::shared_ptr<SpriteScript> script) { p_script = script; }
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void Update(NonOwningPtr<class Scene> scene, class Inputs& input, float timestep);
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec2ui position) noexcept { m_position = position; }
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inline void SetScale(Vec2f scale) noexcept { m_scale = scale; }
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[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] inline const Vec2ui& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] inline const Vec2f& GetScale() const noexcept { return m_scale; }
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[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] inline std::shared_ptr<Texture> GetTexture() const { return p_texture; }
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[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
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~Sprite();
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private:
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[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
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inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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}
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inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
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{
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p_set->SetImage(frame_index, 0, *p_texture);
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p_set->Update(frame_index, cmd);
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}
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private:
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std::shared_ptr<DescriptorSet> p_set;
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std::shared_ptr<Texture> p_texture;
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std::shared_ptr<class SpriteScript> p_script;
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std::shared_ptr<Mesh> p_mesh;
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec2ui m_position = Vec2ui{ 0, 0 };
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Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
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std::uint64_t m_uuid;
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};
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}
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namespace std
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{
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template <>
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struct hash<Scop::Sprite>
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{
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std::size_t operator()(const Scop::Sprite& s) const noexcept
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{
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return static_cast<std::size_t>(s.GetUUID());
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}
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};
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}
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#endif
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