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SPIRV-Interpreter/example/shader.spv.txt
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adding some operators, working on example
2026-01-20 21:52:42 +01:00

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Version 1.0
Generator: 2560130
Bound: 21
Schema: 0
OpCapability Capability(Shader)
OpMemoryModel AddressingModel(Logical) MemoryModel(GLSL450)
OpEntryPoint ExecutionModel(Fragment) %13 "main" %6
OpExecutionMode %13 ExecutionMode(OriginUpperLeft)
OpSource SourceLanguage(NZSL) 4198400
OpSourceExtension "Version: 1.1"
OpName %7 "FragOut"
OpMemberName %7 0 "color"
OpName %6 "color"
OpName %13 "main"
OpDecorate %6 Decoration(Location) 0
OpMemberDecorate %7 0 Decoration(Offset) 0
%1 = OpTypeVoid
%2 = OpTypeFunction %1
%3 = OpTypeFloat 32
%4 = OpTypeVector %3 4
%5 = OpTypePointer StorageClass(Output) %4
%7 = OpTypeStruct %4
%8 = OpTypePointer StorageClass(Function) %7
%9 = OpTypeInt 32 1
%10 = OpConstant %9 i32(0)
%11 = OpConstant %3 f32(1)
%12 = OpConstant %3 f32(0)
%18 = OpTypePointer StorageClass(Function) %4
%6 = OpVariable %5 StorageClass(Output)
%13 = OpFunction %1 FunctionControl(0) %2
%14 = OpLabel
%15 = OpVariable %8 StorageClass(Function)
%16 = OpCompositeConstruct %4 %11 %12 %12 %11
%17 = OpAccessChain %18 %15 %10
OpStore %17 %16
%19 = OpLoad %7 %15
%20 = OpCompositeExtract %4 %19 0
OpStore %6 %20
OpReturn
OpFunctionEnd