252 lines
7.5 KiB
Zig
252 lines
7.5 KiB
Zig
const std = @import("std");
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const root = @import("root.zig");
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const compileNzsl = root.compileNzsl;
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const case = root.case;
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test "Primitives casts" {
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const allocator = std.testing.allocator;
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const types = [_][2]type{
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[2]type{ f32, u32 },
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[2]type{ f32, i32 },
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[2]type{ u32, f32 },
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[2]type{ i32, f32 },
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[2]type{ f32, f64 },
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[2]type{ f64, f32 },
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[2]type{ f64, u32 },
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[2]type{ f64, i32 },
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[2]type{ u32, f64 },
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[2]type{ i32, f64 },
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};
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inline for (types) |T| {
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const base = case.random(T[0]);
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const expected = std.math.lossyCast(T[1], base);
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const shader = try std.fmt.allocPrint(
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allocator,
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\\ [nzsl_version("1.1")]
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\\ [feature(float64)]
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\\ module;
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\\
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\\ struct FragOut
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\\ {{
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\\ [location(0)] color: vec4[{s}]
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\\ }}
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {{
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\\ let base = {s}({d});
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\\ let color = {s}(base);
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\\
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\\ let output: FragOut;
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\\ output.color = vec4[{s}](color, color, color, color);
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\\ return output;
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\\ }}
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,
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.{
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@typeName(T[1]),
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@typeName(T[0]),
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base,
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@typeName(T[1]),
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@typeName(T[1]),
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},
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);
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defer allocator.free(shader);
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expect(.{
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.source = code,
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.expected_outputs = &.{
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std.mem.asBytes(&[_]T[1]{ expected, expected, expected, expected }),
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},
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});
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}
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}
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test "Vector float casts" {
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const allocator = std.testing.allocator;
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const cases = [_]struct {
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len: usize,
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source_type: []const u8,
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target_type: []const u8,
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values: []const f64,
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}{
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.{ .len = 2, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5 } },
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.{ .len = 3, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5, 3.75 } },
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.{ .len = 4, .source_type = "f32", .target_type = "f64", .values = &.{ 1.25, -2.5, 3.75, -4.5 } },
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.{ .len = 2, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5 } },
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.{ .len = 3, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5, 3.75 } },
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.{ .len = 4, .source_type = "f64", .target_type = "f32", .values = &.{ 1.25, -2.5, 3.75, -4.5 } },
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};
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inline for (cases) |c| {
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const constructor_values = try std.fmt.allocPrint(
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allocator,
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switch (c.len) {
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2 => "{d}, {d}",
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3 => "{d}, {d}, {d}",
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4 => "{d}, {d}, {d}, {d}",
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else => unreachable,
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},
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switch (c.len) {
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2 => .{ c.values[0], c.values[1] },
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3 => .{ c.values[0], c.values[1], c.values[2] },
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4 => .{ c.values[0], c.values[1], c.values[2], c.values[3] },
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else => unreachable,
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},
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);
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defer allocator.free(constructor_values);
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const output_values = switch (c.len) {
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2 => "casted.x, casted.y, 0.0, 1.0",
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3 => "casted.x, casted.y, casted.z, 1.0",
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4 => "casted.x, casted.y, casted.z, casted.w",
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else => unreachable,
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};
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const shader = try std.fmt.allocPrint(
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allocator,
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\\ [nzsl_version("1.1")]
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\\ [feature(float64)]
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\\ module;
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\\
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\\ struct FragOut
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\\ {{
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\\ [location(0)] color: vec4[{s}]
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\\ }}
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {{
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\\ let base = vec{d}[{s}]({s});
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\\ let casted = vec{d}[{s}](base);
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\\
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\\ let output: FragOut;
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\\ output.color = vec4[{s}]({s});
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\\ return output;
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\\ }}
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,
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.{
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c.target_type,
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c.len,
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c.source_type,
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constructor_values,
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c.len,
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c.target_type,
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c.target_type,
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output_values,
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},
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);
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defer allocator.free(shader);
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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if (std.mem.eql(u8, c.target_type, "f32")) {
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var expected = [_]f32{ 0.0, 0.0, 0.0, 1.0 };
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for (c.values, 0..) |value, i| expected[i] = @floatCast(value);
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try case.expect(.{
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.source = code,
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.expected_outputs = &.{
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std.mem.asBytes(&expected),
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},
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});
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} else {
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var expected = [_]f64{ 0.0, 0.0, 0.0, 1.0 };
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for (c.values, 0..) |value, i| expected[i] = @floatCast(value);
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try case.expect(.{
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.source = code,
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.expected_outputs = &.{
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std.mem.asBytes(&expected),
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},
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});
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}
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}
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}
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test "Primitives bitcasts" {
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const allocator = std.testing.allocator;
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const types = [_][2]type{
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[2]type{ u32, i32 },
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[2]type{ i32, u32 },
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};
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inline for (types) |T| {
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const base = case.random(T[0]);
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const expected = @as(T[1], @bitCast(base));
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const shader = try std.fmt.allocPrint(
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allocator,
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\\ [nzsl_version("1.1")]
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\\ [feature(float64)]
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\\ module;
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\\
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\\ struct FragOut
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\\ {{
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\\ [location(0)] color: vec4[{s}]
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\\ }}
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {{
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\\ let base = {s}({d});
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\\ let color = {s}(base);
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\\
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\\ let output: FragOut;
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\\ output.color = vec4[{s}](color, color, color, color);
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\\ return output;
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\\ }}
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,
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.{
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@typeName(T[1]),
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@typeName(T[0]),
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base,
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@typeName(T[1]),
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@typeName(T[1]),
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},
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);
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defer allocator.free(shader);
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expect(.{
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.source = code,
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.expected_outputs = &.{
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std.mem.asBytes(&[_]T[1]{ expected, expected, expected, expected }),
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},
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});
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}
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}
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test "Cast chain" {
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const allocator = std.testing.allocator;
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const shader =
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\\ [nzsl_version("1.1")]
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\\ module;
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\\
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\\ struct FragOut
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\\ {
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\\ [location(0)] color: vec4[i32]
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\\ }
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {
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\\ let v = vec4[f32](1.25, 2.75, -3.25, 4.5);
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\\ let a = vec4[i32](v);
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\\ let output: FragOut;
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\\ output.color = vec4[i32](a.x, a.y, a.z, a.w);
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\\ return output;
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\\ }
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;
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expect(.{
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.source = code,
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.expected_outputs = &.{
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std.mem.asBytes(&[_]i32{ 1, 2, -3, 4 }),
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},
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});
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}
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