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SPIRV-Interpreter/example/main.zig
Kbz-8 1ad7b644c4
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reducing results sizes
2026-01-27 17:29:34 +01:00

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Zig

const std = @import("std");
const sdl3 = @import("sdl3");
const spv = @import("spv");
const shader_source = @embedFile("shader.spv");
const screen_width = 300;
const screen_height = 300;
pub fn main() !void {
{
//var gpa: std.heap.DebugAllocator(.{}) = .init;
//defer _ = gpa.deinit();
defer sdl3.shutdown();
const init_flags = sdl3.InitFlags{ .video = true, .events = true };
try sdl3.init(init_flags);
defer sdl3.quit(init_flags);
const window = try sdl3.video.Window.init("Hello triangle", screen_width, screen_height, .{});
defer window.deinit();
const surface = try window.getSurface();
const allocator = std.heap.smp_allocator;
var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source)), .{});
defer module.deinit(allocator);
var runner_cache: std.ArrayList(Runner) = try .initCapacity(allocator, screen_height);
defer {
for (runner_cache.items) |*runner| {
runner.rt.deinit(allocator);
}
runner_cache.deinit(allocator);
}
for (0..screen_height) |_| {
var rt = try spv.Runtime.init(allocator, &module);
(try runner_cache.addOne(allocator)).* = .{
.allocator = allocator,
.surface = surface,
.rt = rt,
.entry = try rt.getEntryPointByName("main"),
.color = try rt.getResultByName("color"),
.time = try rt.getResultByName("time"),
.pos = try rt.getResultByName("pos"),
.res = try rt.getResultByName("res"),
};
}
var thread_pool: std.Thread.Pool = undefined;
try thread_pool.init(.{ .allocator = allocator });
var timer = try std.time.Timer.start();
var quit = false;
while (!quit) {
try surface.clear(.{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 });
while (sdl3.events.poll()) |event|
switch (event) {
.quit => quit = true,
.terminating => quit = true,
else => {},
};
{
try surface.lock();
defer surface.unlock();
const pixel_map: [*]u32 = @as([*]u32, @ptrCast(@alignCast((surface.getPixels() orelse return).ptr)));
const delta: f32 = @as(f32, @floatFromInt(timer.read())) / std.time.ns_per_s;
var frame_timer = try std.time.Timer.start();
defer {
const ns = frame_timer.lap();
const ms = @as(f32, @floatFromInt(ns)) / std.time.ns_per_s;
std.log.info("Took {d:.3}s - {d:.3}fps to render", .{ ms, 1.0 / ms });
}
var wait_group: std.Thread.WaitGroup = .{};
for (0..screen_height) |y| {
const runner = &runner_cache.items[y];
thread_pool.spawnWg(&wait_group, Runner.runWrapper, .{ runner, y, pixel_map, delta });
}
thread_pool.waitAndWork(&wait_group);
}
try window.updateSurface();
}
}
std.log.info("Successfully executed", .{});
}
const Runner = struct {
const Self = @This();
allocator: std.mem.Allocator,
surface: sdl3.surface.Surface,
rt: spv.Runtime,
entry: spv.SpvWord,
color: spv.SpvWord,
time: spv.SpvWord,
pos: spv.SpvWord,
res: spv.SpvWord,
fn runWrapper(self: *Self, y: usize, pixel_map: [*]u32, timer: f32) void {
@call(.always_inline, Self.run, .{ self, y, pixel_map, timer }) catch |err| {
std.log.err("{s}", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
std.process.abort();
};
}
fn run(self: *Self, y: usize, pixel_map: [*]u32, timer: f32) !void {
var rt = self.rt; // Copy to avoid pointer access of `self` at runtime. Okay as Runtime contains only pointers and trivially copyable fields
var output: [4]f32 = undefined;
for (0..screen_width) |x| {
try rt.writeInput(f32, &.{timer}, self.time);
try rt.writeInput(f32, &.{ @floatFromInt(screen_width), @floatFromInt(screen_height) }, self.res);
try rt.writeInput(f32, &.{ @floatFromInt(x), @floatFromInt(y) }, self.pos);
try rt.callEntryPoint(self.allocator, self.entry);
try rt.readOutput(f32, output[0..], self.color);
const rgba = self.surface.mapRgba(
@intCast(@max(@min(@as(i32, @intFromFloat(output[0] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[1] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[2] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[3] * 255.0)), 255), 0)),
);
pixel_map[(y * self.surface.getWidth()) + x] = rgba.value;
}
}
};