adding proper unit testing
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58
test/maths.zig
git.filemode.normal_file
58
test/maths.zig
git.filemode.normal_file
@@ -0,0 +1,58 @@
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const std = @import("std");
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const root = @import("root.zig");
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const compileNzsl = root.compileNzsl;
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const case = root.case;
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test "FMul vec4[f32]" {
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const allocator = std.testing.allocator;
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const shader =
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\\ [nzsl_version("1.1")]
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\\ module;
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\\
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\\ struct FragOut
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\\ {
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\\ [location(0)] color: vec4[f32]
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\\ }
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {
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\\ let ratio = vec4[f32](2.0, 2.0, 8.0, 0.25);
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\\
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\\ let output: FragOut;
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\\ output.color = vec4[f32](4.0, 3.0, 2.0, 1.0) * ratio;
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\\ return output;
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\\ }
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;
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expectOutput(f32, code, "color", &.{ 8, 6, 16, 0.25 });
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}
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test "IMul vec4[i32]" {
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const allocator = std.testing.allocator;
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const shader =
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\\ [nzsl_version("1.1")]
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\\ module;
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\\
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\\ struct FragOut
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\\ {
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\\ [location(0)] color: vec4[i32]
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\\ }
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {
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\\ let ratio = vec4[i32](2, 2, 8, 25);
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\\
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\\ let output: FragOut;
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\\ output.color = vec4[i32](4, 3, 2, 1) * ratio;
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\\ return output;
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\\ }
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;
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expectOutput(i32, code, "color", &.{ 8, 6, 16, 25 });
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}
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