adding lots of unit tests, improving image sampling, adding image sampling deref
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This commit is contained in:
2026-06-12 23:05:16 +02:00
parent 089a33981c
commit c7320325fd
18 changed files with 1714 additions and 147 deletions
+87
View File
@@ -108,3 +108,90 @@ test "Nested function calls" {
});
}
}
test "Function params" {
const allocator = std.testing.allocator;
const shader =
\\ [nzsl_version("1.1")]
\\ module;
\\
\\ struct FragOut
\\ {
\\ [location(0)] color: vec4[f32]
\\ }
\\
\\ fn affine(value: f32, scale: f32, bias: f32) -> f32
\\ {
\\ return value * scale + bias;
\\ }
\\
\\ fn combine(a: vec2[f32], b: vec2[f32]) -> vec4[f32]
\\ {
\\ let left = affine(a.x, b.x, b.y);
\\ let right = affine(a.y, b.y, b.x);
\\ return vec4[f32](left, right, left + right, left - right);
\\ }
\\
\\ [entry(frag)]
\\ fn main() -> FragOut
\\ {
\\ let output: FragOut;
\\ output.color = combine(vec2[f32](2.0, 3.0), vec2[f32](4.0, 5.0));
\\ return output;
\\ }
;
const code = try compileNzsl(allocator, shader);
defer allocator.free(code);
try case.expect(.{
.source = code,
.expected_outputs = &.{
std.mem.asBytes(&[_]f32{ 13.0, 19.0, 32.0, -6.0 }),
},
});
}
test "Struct logic" {
const allocator = std.testing.allocator;
const shader =
\\ [nzsl_version("1.1")]
\\ module;
\\
\\ struct Pair
\\ {
\\ a: f32,
\\ b: f32
\\ }
\\
\\ struct FragOut
\\ {
\\ [location(0)] color: vec4[f32]
\\ }
\\
\\ fn eval(pair: Pair) -> vec2[f32]
\\ {
\\ return vec2[f32](pair.a + pair.b, pair.a * pair.b);
\\ }
\\
\\ [entry(frag)]
\\ fn main() -> FragOut
\\ {
\\ let pair: Pair;
\\ pair.a = 3.0;
\\ pair.b = 4.0;
\\ let v = eval(pair);
\\ let output: FragOut;
\\ output.color = vec4[f32](v.x, v.y, v.y - v.x, v.x + v.y);
\\ return output;
\\ }
;
const code = try compileNzsl(allocator, shader);
defer allocator.free(code);
try case.expect(.{
.source = code,
.expected_outputs = &.{
std.mem.asBytes(&[_]f32{ 7.0, 12.0, 5.0, 19.0 }),
},
});
}