fixing example
Build / build (push) Successful in 1m12s
Test / build (push) Successful in 1m10s

This commit is contained in:
2026-05-12 16:45:19 +02:00
parent 3139f3cfdd
commit c0825d5315
3 changed files with 56 additions and 51 deletions
+50 -45
View File
@@ -4,14 +4,22 @@ const spv = @import("spv");
const shader_source = @embedFile("shader.spv");
const screen_width = 300;
const screen_height = 300;
const screen_width = 400;
const screen_height = 240;
pub fn main() !void {
{
//var gpa: std.heap.DebugAllocator(.{}) = .init;
//defer _ = gpa.deinit();
const allocator = std.heap.smp_allocator;
var threaded: std.Io.Threaded = .init(allocator, .{
.async_limit = @enumFromInt(screen_height),
});
defer threaded.deinit();
const io = threaded.io();
defer sdl3.shutdown();
const init_flags = sdl3.InitFlags{ .video = true, .events = true };
try sdl3.init(init_flags);
@@ -22,26 +30,28 @@ pub fn main() !void {
const surface = try window.getSurface();
const allocator = std.heap.smp_allocator;
var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source)), .{});
defer module.deinit(allocator);
var runner_cache: std.ArrayList(Runner) = try .initCapacity(allocator, screen_height);
const fragment_count = screen_height * screen_width;
const batch_size = switch (threaded.async_limit) {
.nothing => 1,
.unlimited => std.Thread.getCpuCount() catch 1, // If we cannot get the CPU count, fallback on single runtime
else => |count| @intFromEnum(count),
};
const runners: []Runner = try allocator.alloc(Runner, batch_size);
defer {
for (runner_cache.items) |*runner| {
allocator.free(runner.heap);
for (runners) |*runner| {
runner.rt.deinit(allocator);
}
runner_cache.deinit(allocator);
allocator.free(runners);
}
for (0..screen_height) |_| {
const heap = try allocator.alloc(u8, module.needed_runtime_bytes);
errdefer allocator.free(heap);
var buffer_allocator: std.heap.FixedBufferAllocator = .init(heap);
var rt = try spv.Runtime.init(buffer_allocator.allocator(), &module);
(try runner_cache.addOne(allocator)).* = .{
for (runners) |*runner| {
var rt = try spv.Runtime.init(allocator, &module, undefined);
runner.* = .{
.allocator = allocator,
.surface = surface,
.rt = rt,
@@ -50,15 +60,13 @@ pub fn main() !void {
.time = try rt.getResultByName("time"),
.pos = try rt.getResultByName("pos"),
.res = try rt.getResultByName("res"),
.heap = heap,
.invocation_count = fragment_count,
.batch_size = batch_size,
};
}
const timer = std.Io.Timestamp.now(io, .real);
var thread_pool: std.Thread.Pool = undefined;
try thread_pool.init(.{ .allocator = allocator });
var timer = try std.time.Timer.start();
var wg: std.Io.Group = .init;
var quit = false;
while (!quit) {
try surface.clear(.{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 });
@@ -76,21 +84,13 @@ pub fn main() !void {
const pixel_map: [*]u32 = @as([*]u32, @ptrCast(@alignCast((surface.getPixels() orelse return).ptr)));
const delta: f32 = @as(f32, @floatFromInt(timer.read())) / std.time.ns_per_s;
const duration = timer.untilNow(io, .real);
const delta: f32 = @as(f32, @floatFromInt(duration.toNanoseconds())) / std.time.ns_per_s;
var frame_timer = try std.time.Timer.start();
defer {
const ns = frame_timer.lap();
const ms = @as(f32, @floatFromInt(ns)) / std.time.ns_per_s;
std.log.info("Took {d:.3}s - {d:.3}fps to render", .{ ms, 1.0 / ms });
for (0..@min(batch_size, fragment_count)) |batch_id| {
wg.async(io, Runner.runWrapper, .{ &runners[batch_id], batch_id, pixel_map, delta });
}
var wait_group: std.Thread.WaitGroup = .{};
for (0..screen_height) |y| {
const runner = &runner_cache.items[y];
thread_pool.spawnWg(&wait_group, Runner.runWrapper, .{ runner, y, pixel_map, delta });
}
thread_pool.waitAndWork(&wait_group);
try wg.await(io);
}
try window.updateSurface();
@@ -110,24 +110,29 @@ const Runner = struct {
time: spv.SpvWord,
pos: spv.SpvWord,
res: spv.SpvWord,
heap: []u8,
invocation_count: usize,
batch_size: usize,
fn runWrapper(self: *Self, y: usize, pixel_map: [*]u32, timer: f32) void {
@call(.always_inline, Self.run, .{ self, y, pixel_map, timer }) catch |err| {
fn runWrapper(self: *Self, batch_id: usize, pixel_map: [*]u32, timer: f32) void {
@call(.always_inline, Self.run, .{ self, batch_id, pixel_map, timer }) catch |err| {
std.log.err("{s}", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
std.debug.dumpErrorReturnTrace(trace);
}
std.process.abort();
};
}
fn run(self: *Self, y: usize, pixel_map: [*]u32, timer: f32) !void {
fn run(self: *Self, batch_id: usize, pixel_map: [*]u32, timer: f32) !void {
var rt = self.rt; // Copy to avoid pointer access of `self` at runtime. Okay as Runtime contains only pointers and trivially copyable fields
var output: [4]f32 = undefined;
for (0..screen_width) |x| {
var invocation_index: usize = batch_id;
while (invocation_index < self.invocation_count) : (invocation_index += self.batch_size) {
const y = @divTrunc(invocation_index, screen_width);
const x = @mod(invocation_index, screen_width);
try rt.writeInput(std.mem.asBytes(&timer), self.time);
try rt.writeInput(std.mem.asBytes(&[_]f32{ @floatFromInt(screen_width), @floatFromInt(screen_height) }), self.res);
try rt.writeInput(std.mem.asBytes(&[_]f32{ @floatFromInt(x), @floatFromInt(y) }), self.pos);
@@ -135,13 +140,13 @@ const Runner = struct {
try rt.readOutput(std.mem.asBytes(output[0..]), self.color);
const rgba = self.surface.mapRgba(
@intCast(@max(@min(@as(i32, @intFromFloat(output[0] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[1] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[2] * 255.0)), 255), 0)),
@intCast(@max(@min(@as(i32, @intFromFloat(output[3] * 255.0)), 255), 0)),
@intCast(std.math.clamp(@as(i32, @intFromFloat(output[0] * 255.0)), 0, 255)),
@intCast(std.math.clamp(@as(i32, @intFromFloat(output[1] * 255.0)), 0, 255)),
@intCast(std.math.clamp(@as(i32, @intFromFloat(output[2] * 255.0)), 0, 255)),
@intCast(std.math.clamp(@as(i32, @intFromFloat(output[3] * 255.0)), 0, 255)),
);
pixel_map[(y * self.surface.getWidth()) + x] = rgba.value;
pixel_map[invocation_index] = rgba.value;
}
}
};