improving tests; CI skip
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This commit is contained in:
2026-01-13 07:43:34 +01:00
parent dacd67b858
commit b8a564e135

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@@ -3,56 +3,59 @@ const root = @import("root.zig");
const compileNzsl = root.compileNzsl; const compileNzsl = root.compileNzsl;
const case = root.case; const case = root.case;
test "FMul vec4[f32]" { test "Mul vec4" {
const allocator = std.testing.allocator; const allocator = std.testing.allocator;
const shader = const types = [_]type{ f32, i32 };
\\ [nzsl_version("1.1")] inline for (types) |T| {
\\ module; const prng: std.Random.DefaultPrng = .init(@intCast(std.time.microTimestamp()));
\\
\\ struct FragOut
\\ {
\\ [location(0)] color: vec4[f32]
\\ }
\\
\\ [entry(frag)]
\\ fn main() -> FragOut
\\ {
\\ let ratio = vec4[f32](2.0, 2.0, 8.0, 0.25);
\\
\\ let output: FragOut;
\\ output.color = vec4[f32](4.0, 3.0, 2.0, 1.0) * ratio;
\\ return output;
\\ }
;
const code = try compileNzsl(allocator, shader);
defer allocator.free(code);
try case.expectOutput(f32, code, "color", &.{ 8, 6, 16, 0.25 }); const base_color: [4]T = undefined;
} std.Random.shuffle(prng, T, base_color);
const ratio: [4]T = undefined;
test "IMul vec4[i32]" { std.Random.shuffle(prng, T, ratio);
const allocator = std.testing.allocator;
const shader = const expected = [4]T{
\\ [nzsl_version("1.1")] base_color[0] * ratio[0],
\\ module; base_color[1] * ratio[1],
\\ base_color[2] * ratio[2],
\\ struct FragOut base_color[3] * ratio[3],
\\ { };
\\ [location(0)] color: vec4[i32]
\\ } const shader = try std.fmt.allocPrint(
\\ allocator,
\\ [entry(frag)] \\ [nzsl_version("1.1")]
\\ fn main() -> FragOut \\ module;
\\ { \\
\\ let ratio = vec4[i32](2, 2, 8, 25); \\ struct FragOut
\\ \\ {{
\\ let output: FragOut; \\ [location(0)] color: vec4[{s}]
\\ output.color = vec4[i32](4, 3, 2, 1) * ratio; \\ }}
\\ return output; \\
\\ } \\ [entry(frag)]
; \\ fn main() -> FragOut
const code = try compileNzsl(allocator, shader); \\ {{
defer allocator.free(code); \\ let ratio = vec4[{s}]({d}, {d}, {d}, {d});
\\
try case.expectOutput(i32, code, "color", &.{ 8, 6, 16, 25 }); \\ let output: FragOut;
\\ output.color = vec4[{s}]({d}, {d}, {d}, {d}) * ratio;
\\ return output;
\\ }}
,
@typeName(T),
@typeName(T),
ratio[0],
ratio[1],
ratio[2],
ratio[3],
@typeName(T),
base_color[0],
base_color[1],
base_color[2],
base_color[3],
);
const code = try compileNzsl(allocator, shader);
defer allocator.free(code);
try case.expectOutput(f32, code, "color", &expected);
}
} }