adding GLSL std 450 base
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91
src/GLSL_std_450/GLSL_std_450.zig
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91
src/GLSL_std_450/GLSL_std_450.zig
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//! A jam file of translated GLSL std450 header's enums and utils
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pub const GLSLstd450Version: u32 = 100;
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pub const GLSLstd450Revision: u32 = 3;
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pub const GLSLOp = enum(u32) {
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Bad = 0,
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Round = 1,
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RoundEven = 2,
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Trunc = 3,
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FAbs = 4,
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SAbs = 5,
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FSign = 6,
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SSign = 7,
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Floor = 8,
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Ceil = 9,
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Fract = 10,
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Radians = 11,
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Degrees = 12,
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Sin = 13,
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Cos = 14,
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Tan = 15,
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Asin = 16,
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Acos = 17,
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Atan = 18,
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Sinh = 19,
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Cosh = 20,
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Tanh = 21,
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Asinh = 22,
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Acosh = 23,
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Atanh = 24,
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Atan2 = 25,
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Pow = 26,
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Exp = 27,
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Log = 28,
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Exp2 = 29,
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Log2 = 30,
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Sqrt = 31,
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InverseSqrt = 32,
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Determinant = 33,
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MatrixInverse = 34,
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Modf = 35,
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ModfStruct = 36,
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FMin = 37,
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UMin = 38,
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SMin = 39,
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FMax = 40,
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UMax = 41,
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SMax = 42,
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FClamp = 43,
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UClamp = 44,
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SClamp = 45,
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FMix = 46,
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IMix = 47,
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Step = 48,
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SmoothStep = 49,
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Fma = 50,
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Frexp = 51,
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FrexpStruct = 52,
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Ldexp = 53,
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PackSnorm4x8 = 54,
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PackUnorm4x8 = 55,
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PackSnorm2x16 = 56,
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PackUnorm2x16 = 57,
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PackHalf2x16 = 58,
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PackDouble2x32 = 59,
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UnpackSnorm2x16 = 60,
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UnpackUnorm2x16 = 61,
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UnpackHalf2x16 = 62,
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UnpackSnorm4x8 = 63,
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UnpackUnorm4x8 = 64,
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UnpackDouble2x32 = 65,
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Length = 66,
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Distance = 67,
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Cross = 68,
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Normalize = 69,
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FaceForward = 70,
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Reflect = 71,
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Refract = 72,
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FindILsb = 73,
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FindSMsb = 74,
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FindUMsb = 75,
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InterpolateAtCentroid = 76,
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InterpolateAtSample = 77,
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InterpolateAtOffset = 78,
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NMin = 79,
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NMax = 80,
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NClamp = 81,
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};
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pub const GLSLOpMaxValue: usize = 82;
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