adding GLSL std 450 base
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@@ -62,8 +62,8 @@ fn main(input: FragIn) -> FragOut
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}
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}
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if (col == vec3[f32](0.0, 0.0, 0.0))
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discard;
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//if (col == vec3[f32](0.0, 0.0, 0.0))
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// discard;
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let output: FragOut;
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output.color = vec4[f32](col.x, col.y, col.z, 1.0);
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