adding GLSL std 450 base
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This commit is contained in:
2026-01-24 02:46:02 +01:00
parent 37da19ed43
commit 96ad7f12f9
14 changed files with 1501 additions and 740 deletions

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@@ -62,8 +62,8 @@ fn main(input: FragIn) -> FragOut
}
}
if (col == vec3[f32](0.0, 0.0, 0.0))
discard;
//if (col == vec3[f32](0.0, 0.0, 0.0))
// discard;
let output: FragOut;
output.color = vec4[f32](col.x, col.y, col.z, 1.0);