adding real runtime
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@@ -13,10 +13,13 @@ pub fn main() !void {
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var module = try spv.Module.init(allocator, @ptrCast(@alignCast(shader_source)));
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defer module.deinit(allocator);
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var rt = spv.Runtime.init(&module);
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defer rt.deinit();
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var rt = try spv.Runtime.init(allocator, &module);
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defer rt.deinit(allocator);
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try rt.callEntryPoint(0);
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try rt.callEntryPoint(allocator, try rt.getEntryPointByName("main"));
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var output: [4]f32 = undefined;
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try rt.readOutput(f32, output[0..output.len], try rt.getResultByName("color"));
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std.log.info("Result: Vec4[{d}, {d}, {d}, {d}]", .{ output[0], output[1], output[2], output[3] });
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}
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std.log.info("Successfully executed", .{});
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}
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