adding branching and conversions
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This commit is contained in:
2026-01-16 23:41:11 +01:00
parent 5466cbcced
commit 076abf5d6a
11 changed files with 609 additions and 183 deletions

100
test/branching.zig git.filemode.normal_file
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@@ -0,0 +1,100 @@
const std = @import("std");
const root = @import("root.zig");
const compileNzsl = root.compileNzsl;
const case = root.case;
const Operations = enum {
Equal,
NotEqual,
Greater,
GreaterEqual,
Less,
LessEqual,
};
test "Simple branching" {
const allocator = std.testing.allocator;
const types = [_]type{ f32, f64, i32, u32 };
var operations = std.EnumMap(Operations, []const u8).init(.{
.Equal = "==",
.NotEqual = "!=",
.Greater = ">",
.GreaterEqual = ">=",
.Less = "<",
.LessEqual = "<=",
});
var it = operations.iterator();
while (it.next()) |op| {
inline for (types) |T| {
const values = [_][2]T{
[2]T{ std.math.lossyCast(T, 0), std.math.lossyCast(T, 9) },
[2]T{ std.math.lossyCast(T, 1), std.math.lossyCast(T, 8) },
[2]T{ std.math.lossyCast(T, 2), std.math.lossyCast(T, 7) },
[2]T{ std.math.lossyCast(T, 3), std.math.lossyCast(T, 6) },
[2]T{ std.math.lossyCast(T, 4), std.math.lossyCast(T, 5) },
[2]T{ std.math.lossyCast(T, 5), std.math.lossyCast(T, 4) },
[2]T{ std.math.lossyCast(T, 6), std.math.lossyCast(T, 3) },
[2]T{ std.math.lossyCast(T, 7), std.math.lossyCast(T, 2) },
[2]T{ std.math.lossyCast(T, 8), std.math.lossyCast(T, 1) },
[2]T{ std.math.lossyCast(T, 9), std.math.lossyCast(T, 0) },
[2]T{ std.math.lossyCast(T, 0), std.math.lossyCast(T, 0) },
};
for (values) |v| {
const op1: T = v[0];
const op2: T = v[1];
const expected = switch (op.key) {
.Equal => if (op1 == op2) op1 else op2,
.NotEqual => if (op1 != op2) op1 else op2,
.Greater => if (op1 > op2) op1 else op2,
.GreaterEqual => if (op1 >= op2) op1 else op2,
.Less => if (op1 < op2) op1 else op2,
.LessEqual => if (op1 <= op2) op1 else op2,
};
const shader = try std.fmt.allocPrint(
allocator,
\\ [nzsl_version("1.1")]
\\ [feature(float64)]
\\ module;
\\
\\ struct FragOut
\\ {{
\\ [location(0)] color: vec4[{s}]
\\ }}
\\
\\ [entry(frag)]
\\ fn main() -> FragOut
\\ {{
\\ let op1 = {s}({d});
\\ let op2 = {s}({d});
\\ let color: {s};
\\ if (op1 {s} op2)
\\ color = op1;
\\ else
\\ color = op2;
\\
\\ let output: FragOut;
\\ output.color = vec4[{s}](color, color, color, color);
\\ return output;
\\ }}
,
.{
@typeName(T),
@typeName(T),
op1,
@typeName(T),
op2,
@typeName(T),
op.value.*,
@typeName(T),
},
);
defer allocator.free(shader);
const code = try compileNzsl(allocator, shader);
defer allocator.free(code);
try case.expectOutput(T, 4, code, "color", &.{ expected, expected, expected, expected });
}
}
}
}

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@@ -57,5 +57,6 @@ pub const case = struct {
test {
std.testing.refAllDecls(@import("basics.zig"));
std.testing.refAllDecls(@import("branching.zig"));
std.testing.refAllDecls(@import("maths.zig"));
}