removing recursion test
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@@ -98,65 +98,3 @@ test "Nested function calls" {
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try case.expectOutput(T, 4, code, "color", &.{ n, n, n, n });
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}
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}
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test "Recursive function calls" {
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const allocator = std.testing.allocator;
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const types = [_]type{ i32, u32, f32, f64 };
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inline for (types) |T| {
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const iterations = 10;
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const fib = struct {
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fn onacci(n: T) T {
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if (n <= 0) return n;
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return onacci(n - 1) + onacci(n - 2);
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}
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};
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const expected = fib.onacci(iterations);
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const shader = try std.fmt.allocPrint(
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allocator,
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\\ [nzsl_version("1.1")]
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\\ [feature(float64)]
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\\ module;
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\\
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\\ struct FragOut
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\\ {{
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\\ [location(0)] color: vec4[{s}]
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\\ }}
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\\
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\\ fn fibonacci(n: {s}) -> {s}
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\\ {{
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\\ if (n <= {s}(1)) return n;
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\\ return fibonacci(n - {s}(1)) + fibonacci(n - {s}(2));
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\\ }}
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\\
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\\ [entry(frag)]
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\\ fn main() -> FragOut
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\\ {{
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\\ let output: FragOut;
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\\ output.color = vec4[{s}](fibonacci({d}), fibonacci({d}), fibonacci({d}), fibonacci({d}));
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\\ return output;
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\\ }}
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,
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.{
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@typeName(T),
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@typeName(T),
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@typeName(T),
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@typeName(T),
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@typeName(T),
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@typeName(T),
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@typeName(T),
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iterations,
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iterations,
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iterations,
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iterations,
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},
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);
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defer allocator.free(shader);
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std.debug.print("{s}\n\n", .{shader});
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const code = try compileNzsl(allocator, shader);
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defer allocator.free(code);
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try case.expectOutput(T, 4, code, "color", &.{ expected, expected, expected, expected });
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}
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}
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