Files
Pulse/Sources/Backends/D3D11/D3D11Fence.h
2025-09-10 17:46:53 +02:00

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C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_FENCE_H_
#define PULSE_D3D11_FENCE_H_
#include <Pulse.h>
#include "D3D11.h"
typedef struct Direct3D11Fence
{
ID3D11Query* query;
} Direct3D11Fence;
PulseFence Direct3D11CreateFence(PulseDevice device);
void Direct3D11DestroyFence(PulseDevice device, PulseFence fence);
bool Direct3D11IsFenceReady(PulseDevice device, PulseFence fence);
bool Direct3D11WaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all);
#endif // PULSE_D3D11_FENCE_H_
#endif // PULSE_ENABLE_D3D11_BACKEND