Files
Pulse/Sources/Backends/D3D11/D3D11CommandList.h
2025-09-10 17:46:53 +02:00

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C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_COMMAND_LIST_H_
#define PULSE_D3D11_COMMAND_LIST_H_
#include "D3D11.h"
#include "D3D11Fence.h"
typedef struct Direct3D11CommandList
{
ID3D11DeviceContext* context;
} Direct3D11CommandList;
PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage);
bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence);
void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd);
#endif // PULSE_D3D11_COMMAND_LIST_H_
#endif // PULSE_ENABLE_D3D11_BACKEND