Files
Pulse/Sources/Backends/D3D11/D3D11CommandList.c
2025-09-10 17:46:53 +02:00

75 lines
2.7 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11Fence.h"
#include "D3D11Device.h"
#include "D3D11CommandList.h"
#include "D3D11ComputePass.h"
#include "D3D11ComputePipeline.h"
#include "D3D11Buffer.h"
PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage)
{
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
PulseCommandList cmd = (PulseCommandList)calloc(1, sizeof(PulseCommandListHandler));
PULSE_CHECK_ALLOCATION_RETVAL(cmd, PULSE_NULL_HANDLE);
Direct3D11CommandList* d3d11_cmd = (Direct3D11CommandList*)calloc(1, sizeof(Direct3D11CommandList));
PULSE_CHECK_ALLOCATION_RETVAL(d3d11_cmd, PULSE_NULL_HANDLE);
CHECK_D3D11_RETVAL(device->backend, ID3D11Device_CreateDeferredContext(d3d11_device->device, 0, &d3d11_cmd->context), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);
cmd->usage = usage;
cmd->device = device;
cmd->driver_data = d3d11_cmd;
cmd->thread_id = PulseGetThreadID();
cmd->pass = Direct3D11CreateComputePass(device, cmd);
cmd->state = PULSE_COMMAND_LIST_STATE_RECORDING;
cmd->is_available = false;
return cmd;
}
bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence)
{
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
Direct3D11CommandList* d3d11_cmd = D3D11_RETRIEVE_DRIVER_DATA_AS(cmd, Direct3D11CommandList*);
ID3D11CommandList* command_list;
if(fence != PULSE_NULL_HANDLE)
{
Direct3D11Fence* d3d11_fence = D3D11_RETRIEVE_DRIVER_DATA_AS(fence, Direct3D11Fence*);
fence->cmd = cmd;
ID3D11DeviceContext_End(d3d11_device->context, (ID3D11Asynchronous*)d3d11_fence->query); // Signal fence now
}
HRESULT res = ID3D11DeviceContext_FinishCommandList(d3d11_cmd->context, false, &command_list);
switch(res)
{
case S_OK:
case S_FALSE: break;
case DXGI_ERROR_DEVICE_REMOVED: PulseSetInternalError(PULSE_ERROR_DEVICE_LOST); return false;
case E_OUTOFMEMORY: PulseSetInternalError(PULSE_ERROR_DEVICE_ALLOCATION_FAILED); return false;
case DXGI_ERROR_INVALID_CALL: PulseSetInternalError(PULSE_ERROR_CPU_ALLOCATION_FAILED); return false;
default: return false;
}
ID3D11DeviceContext_ExecuteCommandList(d3d11_device->context, command_list, false);
ID3D11CommandList_Release(command_list);
return true;
}
void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd)
{
Direct3D11CommandList* d3d11_cmd = D3D11_RETRIEVE_DRIVER_DATA_AS(cmd, Direct3D11CommandList*);
ID3D11DeviceContext_Release(d3d11_cmd->context);
Direct3D11DestroyComputePass(device, cmd->pass);
free(d3d11_cmd);
free(cmd);
}