mirror of
https://github.com/Kbz-8/Pulse.git
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130 lines
3.8 KiB
C
130 lines
3.8 KiB
C
#include <Pulse.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define HLSL_SOURCE(...) #__VA_ARGS__
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void DebugCallBack(PulseDebugMessageSeverity severity, const char* message)
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{
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if(severity == PULSE_DEBUG_MESSAGE_SEVERITY_ERROR)
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{
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fprintf(stderr, "Pulse Error: %s\n", message);
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exit(1);
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}
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else if(severity == PULSE_DEBUG_MESSAGE_SEVERITY_WARNING)
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fprintf(stderr, "Pulse Warning: %s\n", message);
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else
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printf("Pulse: %s\n", message);
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}
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#define BUFFER_SIZE (256 * sizeof(uint32_t))
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const char* hlsl_source = HLSL_SOURCE(
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RWBuffer<int> ssbo : register(u0);
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[numthreads(16, 16, 1)]
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void CSMain(uint3 grid : SV_DispatchThreadID)
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{
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ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
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}
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);
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int main(void)
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{
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PulseFlags shader_format;
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#ifdef PULSE_D3D11_COMPILER_UNAVAILABLE
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shader_format = PULSE_SHADER_FORMAT_DXBC_BIT;
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#else
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shader_format = PULSE_SHADER_FORMAT_HLSL_BIT;
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#endif
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, shader_format, PULSE_HIGH_DEBUG);
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PulseSetDebugCallback(backend, DebugCallBack);
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PulseDevice device = PulseCreateDevice(backend, NULL, 0);
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PulseBufferCreateInfo buffer_create_info = { 0 };
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buffer_create_info.size = BUFFER_SIZE;
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buffer_create_info.usage = PULSE_BUFFER_USAGE_STORAGE_READ | PULSE_BUFFER_USAGE_STORAGE_WRITE | PULSE_BUFFER_USAGE_TRANSFER_DOWNLOAD;
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PulseBuffer buffer = PulseCreateBuffer(device, &buffer_create_info);
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// GPU computations
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{
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PulseComputePipelineCreateInfo info = { 0 };
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#ifdef PULSE_D3D11_COMPILER_UNAVAILABLE
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const uint8_t shader_bytecode[] = {
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#include "shader.cso.h"
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};
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info.code_size = sizeof(shader_bytecode);
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info.code = shader_bytecode;
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#else
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info.code_size = strlen(hlsl_source);
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info.code = (const uint8_t*)hlsl_source;
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#endif
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info.entrypoint = "CSMain";
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info.format = shader_format;
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info.num_readwrite_storage_buffers = 1;
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PulseComputePipeline pipeline = PulseCreateComputePipeline(device, &info);
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PulseFence fence = PulseCreateFence(device);
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PulseCommandList cmd = PulseRequestCommandList(device, PULSE_COMMAND_LIST_GENERAL);
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PulseComputePass pass = PulseBeginComputePass(cmd);
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PulseBindStorageBuffers(pass, &buffer, 1);
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PulseBindComputePipeline(pass, pipeline);
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PulseDispatchComputations(pass, 16, 1, 1);
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PulseEndComputePass(pass);
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PulseSubmitCommandList(device, cmd, fence);
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PulseWaitForFences(device, &fence, 1, true);
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PulseReleaseCommandList(device, cmd);
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PulseDestroyFence(device, fence);
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PulseDestroyComputePipeline(device, pipeline);
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}
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// Get result and read it on CPU
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{
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PulseBufferCreateInfo staging_buffer_create_info = { 0 };
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staging_buffer_create_info.size = BUFFER_SIZE;
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staging_buffer_create_info.usage = PULSE_BUFFER_USAGE_TRANSFER_UPLOAD | PULSE_BUFFER_USAGE_TRANSFER_DOWNLOAD;
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PulseBuffer staging_buffer = PulseCreateBuffer(device, &staging_buffer_create_info);
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PulseFence fence = PulseCreateFence(device);
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PulseCommandList cmd = PulseRequestCommandList(device, PULSE_COMMAND_LIST_TRANSFER_ONLY);
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PulseBufferRegion src_region = { 0 };
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src_region.buffer = buffer;
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src_region.size = BUFFER_SIZE;
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PulseBufferRegion dst_region = { 0 };
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dst_region.buffer = staging_buffer;
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dst_region.size = BUFFER_SIZE;
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PulseCopyBufferToBuffer(cmd, &src_region, &dst_region);
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PulseSubmitCommandList(device, cmd, fence);
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PulseWaitForFences(device, &fence, 1, true);
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void* ptr;
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PulseMapBuffer(staging_buffer, PULSE_MAP_READ, &ptr);
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for(uint32_t i = 0; i < BUFFER_SIZE / sizeof(uint32_t); i++)
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printf("%d, ", ((int32_t*)ptr)[i]);
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puts("");
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PulseUnmapBuffer(staging_buffer);
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PulseDestroyBuffer(device, staging_buffer);
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PulseReleaseCommandList(device, cmd);
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PulseDestroyFence(device, fence);
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}
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PulseDestroyBuffer(device, buffer);
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PulseDestroyDevice(device);
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PulseUnloadBackend(backend);
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puts("Successfully executed Pulse example using D3D11 !");
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return 0;
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}
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