Files
Pulse/Examples/D3D11/main.c
2025-09-06 16:52:02 +02:00

73 lines
2.1 KiB
C

#include <Pulse.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define HLSL_SOURCE(...) #__VA_ARGS__
void DebugCallBack(PulseDebugMessageSeverity severity, const char* message)
{
if(severity == PULSE_DEBUG_MESSAGE_SEVERITY_ERROR)
{
fprintf(stderr, "Pulse Error: %s\n", message);
exit(1);
}
else if(severity == PULSE_DEBUG_MESSAGE_SEVERITY_WARNING)
fprintf(stderr, "Pulse Warning: %s\n", message);
else
printf("Pulse: %s\n", message);
}
#define BUFFER_SIZE (256 * sizeof(uint32_t))
const char* hlsl_source = HLSL_SOURCE(
RWBuffer<int> ssbo : register(u0);
[numthreads(16, 16, 1)]
void CSMain(uint3 grid : SV_DispatchThreadID)
{
ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
}
);
int main(void)
{
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_HLSL_BIT, PULSE_HIGH_DEBUG);
PulseSetDebugCallback(backend, DebugCallBack);
PulseDevice device = PulseCreateDevice(backend, NULL, 0);
PulseBufferCreateInfo buffer_create_info = { 0 };
buffer_create_info.size = BUFFER_SIZE;
buffer_create_info.usage = PULSE_BUFFER_USAGE_STORAGE_READ | PULSE_BUFFER_USAGE_STORAGE_WRITE | PULSE_BUFFER_USAGE_TRANSFER_DOWNLOAD;
PulseBuffer buffer = PulseCreateBuffer(device, &buffer_create_info);
// GPU computations
{
PulseComputePipelineCreateInfo info = { 0 };
info.code_size = strlen(hlsl_source);
info.code = (const uint8_t*)hlsl_source;
info.entrypoint = "CSMain";
info.format = PULSE_SHADER_FORMAT_HLSL_BIT;
info.num_readwrite_storage_buffers = 1;
PulseComputePipeline pipeline = PulseCreateComputePipeline(device, &info);
PulseFence fence = PulseCreateFence(device);
PulseCommandList cmd = PulseRequestCommandList(device, PULSE_COMMAND_LIST_GENERAL);
PulseSubmitCommandList(device, cmd, fence);
PulseWaitForFences(device, &fence, 1, true);
PulseReleaseCommandList(device, cmd);
PulseDestroyFence(device, fence);
PulseDestroyComputePipeline(device, pipeline);
}
PulseDestroyBuffer(device, buffer);
PulseDestroyDevice(device);
PulseUnloadBackend(backend);
puts("Successfully executed Pulse example using D3D11 !");
return 0;
}