Files
Pulse/Examples/Software/xmake.lua
2025-08-26 01:36:27 +02:00

99 lines
2.8 KiB
Lua

add_requires("nzsl", { configs = { shared = false, nzslc = true } })
if is_cross() then
add_requires("nzsl~host", { kind = "binary", host = true })
end
-- Yoinked from NZSL xmake repo
rule("find_nzsl")
on_config(function(target)
import("core.project.project")
import("core.tool.toolchain")
import("lib.detect.find_tool")
local envs
if is_plat("windows") then
local msvc = target:toolchain("msvc")
if msvc and msvc:check() then
envs = msvc:runenvs()
end
elseif is_plat("mingw") then
local mingw = target:toolchain("mingw")
if mingw and mingw:check() then
envs = mingw:runenvs()
end
end
target:data_set("nzsl_envs", envs)
local nzsl = project.required_package("nzsl~host") or project.required_package("nzsl")
local nzsldir
if nzsl then
nzsldir = path.join(nzsl:installdir(), "bin")
local osenvs = os.getenvs()
envs = envs or {}
for env, values in pairs(nzsl:get("envs")) do
local flatval = path.joinenv(values)
local oldenv = envs[env] or osenvs[env]
if not oldenv or oldenv == "" then
envs[env] = flatval
elseif not oldenv:startswith(flatval) then
envs[env] = flatval .. path.envsep() .. oldenv
end
end
end
local nzsla = find_tool("nzsla", { version = true, paths = nzsldir, envs = envs })
local nzslc = find_tool("nzslc", { version = true, paths = nzsldir, envs = envs })
target:data_set("nzsla", nzsla)
target:data_set("nzslc", nzslc)
target:data_set("nzsl_runenv", envs)
end)
rule_end()
rule("compile_shaders")
set_extensions(".nzsl")
add_deps("find_nzsl")
before_buildcmd_file(function(target, batchcmds, shaderfile, opt)
local outputdir = target:data("nzsl_includedirs")
local nzslc = target:data("nzslc")
local runenvs = target:data("nzsl_runenv")
assert(nzslc, "nzslc not found! please install nzsl package with nzslc enabled")
batchcmds:show_progress(opt.progress, "${color.build.object}compiling.shader %s", shaderfile)
local argv = { "--compile=spv-header", "--optimize" }
if outputdir then
batchcmds:mkdir(outputdir)
table.insert(argv, "--output=" .. outputdir)
end
local kind = target:data("plugin.project.kind") or ""
if kind:match("vs") then
table.insert(argv, "--log-format=vs")
end
table.insert(argv, shaderfile)
batchcmds:vrunv(nzslc.program, argv, { curdir = ".", envs = runenvs })
local outputfile = path.join(outputdir or path.directory(shaderfile), path.basename(shaderfile) .. ".spv.h")
batchcmds:add_depfiles(shaderfile)
batchcmds:add_depvalues(nzslc.version)
batchcmds:set_depmtime(os.mtime(outputfile))
batchcmds:set_depcache(target:dependfile(outputfile))
end)
rule_end()
target("SoftwareExample")
add_deps("pulse_gpu")
if is_plat("linux") then
set_extension(".x86_64")
end
add_rules("compile_shaders")
add_files("*.c")
add_files("*.nzsl")
target_end()