Files
Pulse/Sources/Backends/OpenGL/OpenGL.c
2025-03-23 00:43:40 +01:00

68 lines
2.0 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLDevice.h"
PulseBackendFlags OpenGLCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_OPENGL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0)
return PULSE_BACKEND_INVALID;
PulseDevice device = OpenGLCreateDevice(&OpenGLDriver, PULSE_NULLPTR, 0);
PULSE_CHECK_HANDLE_RETVAL(device, PULSE_BACKEND_INVALID);
OpenGLDestroyDevice(device);
return PULSE_BACKEND_OPENGL;
}
PulseBackendFlags OpenGLESCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_OPENGL_ES) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0)
return PULSE_BACKEND_INVALID;
PulseDevice device = OpenGLCreateDevice(&OpenGLESDriver, PULSE_NULLPTR, 0);
PULSE_CHECK_HANDLE_RETVAL(device, PULSE_BACKEND_INVALID);
OpenGLDestroyDevice(device);
return PULSE_BACKEND_OPENGL_ES;
}
bool OpenGLLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
return true;
}
void OpenGLUnloadBackend(PulseBackend backend)
{
PULSE_UNUSED(backend);
}
PulseBackendHandler OpenGLDriver = {
.PFN_LoadBackend = OpenGLLoadBackend,
.PFN_UnloadBackend = OpenGLUnloadBackend,
.PFN_CreateDevice = OpenGLCreateDevice,
.backend = PULSE_BACKEND_OPENGL,
.supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT,
.driver_data = PULSE_NULLPTR
};
PulseBackendHandler OpenGLESDriver = {
.PFN_LoadBackend = OpenGLLoadBackend,
.PFN_UnloadBackend = OpenGLUnloadBackend,
.PFN_CreateDevice = OpenGLCreateDevice,
.backend = PULSE_BACKEND_OPENGL_ES,
.supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT,
.driver_data = PULSE_NULLPTR
};