Files
Pulse/Sources/Backends/OpenGL/OpenGLDevice.c
2025-11-15 16:33:36 +01:00

330 lines
12 KiB
C

// Copyright (C) 2025 kbz_8
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <stdio.h>
#include <string.h>
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLComputePipeline.h"
#include "OpenGLCommandList.h"
#include "OpenGLDevice.h"
#include "OpenGLFence.h"
#include "OpenGLBuffer.h"
#include "OpenGLImage.h"
#include "OpenGLComputePass.h"
static const char* OpenGLFunctionIndexToFunctionName[] = {
#define PULSE_OPENGL_FUNCTION(fn, T) #fn,
#include "OpenGLFunctions.h"
#undef PULSE_OPENGL_FUNCTION
};
typedef GLFunction(*GLFunctionLoad)(const char*);
const char* OpenGLVerbaliseError(GLenum code)
{
switch (code)
{
// OpenGL / OpenGL ES error codes
case GL_INVALID_ENUM: return "(GL_INVALID_ENUM) an unacceptable value is specified for an enumerated argument";
case GL_INVALID_VALUE: return "(GL_INVALID_VALUE) a numeric argument is out of range";
case GL_INVALID_OPERATION: return "(GL_INVALID_OPERATION) the specified operation is not allowed in the current state";
case GL_OUT_OF_MEMORY: return "(GL_OUT_OF_MEMORY) there is not enough memory left to execute the command";
// OpenGL error codes
case GL_STACK_UNDERFLOW: return "(GL_STACK_UNDERFLOW) an attempt has been made to perform an operation that would cause an internal stack to underflow";
case GL_STACK_OVERFLOW: return "(GL_STACK_OVERFLOW) an attempt has been made to perform an operation that would cause an internal stack to overflow";
default: break;
}
return "unknown OpenGL error";
}
static void OpenGLDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user_param)
{
PULSE_UNUSED(source);
PULSE_UNUSED(type);
PULSE_UNUSED(id);
PULSE_UNUSED(severity);
PulseDevice device = (PulseDevice)user_param;
PulseLogInfoFmt(device->backend, "%s debug message catched: %.*s", device->backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", length, message);
}
static void PulseCheckGLError(PulseDevice device, const char* function)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
GLenum err = ((PFNGLGETERRORPROC)opengl_device->original_function_ptrs[glGetError])();
if(err == GL_NO_ERROR)
return;
char message[4096] = { 0 };
snprintf(message, 4096, "%s call to %s failed. Unrolling the error stack:\n", device->backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", function);
int i = 0;
for(; err != GL_NO_ERROR; err = ((PFNGLGETERRORPROC)opengl_device->original_function_ptrs[glGetError])(), i++)
snprintf(message + strlen(message), 4096 - strlen(message), " #%d %s\n", i, OpenGLVerbaliseError(err));
PulseLogBackend(device->backend, PULSE_DEBUG_MESSAGE_SEVERITY_ERROR, message, __FILE__, function, 0);
}
static void OpenGLDeviceMakeCurrent(PulseDevice device)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
#ifdef PULSE_PLAT_WINDOWS
if(opengl_device->context_type == OPENGL_CONTEXT_WGL)
{} // TODO: WGL
else
{
EGLInstance* instance = &opengl_device->egl_instance;
instance->eglMakeCurrent(instance->display, instance->surface, instance->surface, instance->context);
}
#else
EGLInstance* instance = &opengl_device->egl_instance;
instance->eglMakeCurrent(instance->display, instance->surface, instance->surface, instance->context);
#endif
}
#define PULSE_OPENGL_WRAPPER_RET(ret, fn, arg_list, param_list, cast) \
static ret PulseOpenGLWrapper_##fn arg_list \
{ \
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*); \
OpenGLDeviceMakeCurrent(device); \
ret result = ((cast)opengl_device->original_function_ptrs[fn]) param_list; \
if(device->backend->debug_level != PULSE_NO_DEBUG) \
PulseCheckGLError(device, #fn); \
return result; \
}
#define PULSE_OPENGL_WRAPPER(fn, arg_list, param_list, cast) \
static void PulseOpenGLWrapper_##fn arg_list \
{ \
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*); \
OpenGLDeviceMakeCurrent(device); \
((cast)opengl_device->original_function_ptrs[fn]) param_list; \
if(device->backend->debug_level != PULSE_NO_DEBUG) \
PulseCheckGLError(device, #fn); \
}
#include "OpenGLWraps.h"
#undef PULSE_OPENGL_WRAPPER
#undef PULSE_OPENGL_WRAPPER_RET
static bool OpenGLLoadFallbackFunction(PulseDevice device, OpenGLFunctionIndex index, GLFunctionLoad load)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
if(index == glDebugMessageCallback)
{
GLFunction fn = PULSE_NULLPTR;
if(OpenGLDeviceSupportsExtension(device, "GL_KHR_debug"))
fn = load("glDebugMessageCallbackKHR");
if(!fn && device->backend->backend == PULSE_BACKEND_OPENGL && OpenGLDeviceSupportsExtension(device, "GL_ARB_debug_output"))
fn = load("glDebugMessageCallbackARB");
if(fn)
opengl_device->original_function_ptrs[index] = fn;
}
return opengl_device->original_function_ptrs[index] != PULSE_NULLPTR;
}
static bool OpenGLLoadFunction(PulseDevice device, OpenGLFunctionIndex index)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
GLFunctionLoad load = PULSE_NULLPTR;
#ifdef PULSE_PLAT_WINDOWS
if(opengl_device->context_type == OPENGL_CONTEXT_WGL)
{} // TODO: WGL
else
load = (GLFunctionLoad)opengl_device->egl_instance.eglGetProcAddress;
#else
load = (GLFunctionLoad)opengl_device->egl_instance.eglGetProcAddress;
#endif
GLFunction fn = load(OpenGLFunctionIndexToFunctionName[index]);
if(!fn && index > OPENGL_FUNCTION_INDEX_START_ENUM && !OpenGLLoadFallbackFunction(device, index, load))
{
PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED);
return false;
}
opengl_device->original_function_ptrs[index] = fn;
return true;
}
static bool OpenGLLoadCoreFunctions(PulseDevice device)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
for(int i = 0; i < OPENGL_CORE_FUNCTION_INDEX_END_ENUM; i++)
{
if(!OpenGLLoadFunction(device, i))
return false;
}
#define PULSE_OPENGL_FUNCTION(fn, T) opengl_device->fn = PulseOpenGLWrapper_##fn;
#include "OpenGLFunctions.h"
#undef PULSE_OPENGL_FUNCTION
return true;
}
static bool OpenGLLoadFunctions(PulseDevice device)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
for(int i = OPENGL_CORE_FUNCTION_INDEX_END_ENUM; i < OPENGL_FUNCTION_INDEX_END_ENUM; i++)
{
if(!OpenGLLoadFunction(device, i))
return false;
}
#undef PULSE_OPENGL_GL_GLES_FUNCTION
#define PULSE_OPENGL_FUNCTION(fn, T)
#define PULSE_OPENGL_GL_GLES_FUNCTION(glver, glesver,fn, T) opengl_device->fn = PulseOpenGLWrapper_##fn;
#include "OpenGLFunctions.h"
#undef PULSE_OPENGL_FUNCTION
#undef PULSE_OPENGL_GL_GLES_FUNCTION
return true;
}
PulseDevice OpenGLCreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
PULSE_CHECK_HANDLE_RETVAL(backend, PULSE_NULLPTR);
PulseDevice pulse_device = (PulseDeviceHandler*)calloc(1, sizeof(PulseDeviceHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pulse_device, PULSE_NULL_HANDLE);
OpenGLDevice* device = (OpenGLDevice*)calloc(1, sizeof(OpenGLDevice));
PULSE_CHECK_ALLOCATION_RETVAL(device, PULSE_NULL_HANDLE);
pulse_device->driver_data = device;
pulse_device->backend = backend;
const char* core_extensions[] = {
};
uint32_t core_extensions_count = 0;
const char* es_extensions[] = {
"GL_EXT_texture_norm16",
};
uint32_t es_extensions_count = 1;
bool is_core = backend->backend == PULSE_BACKEND_OPENGL;
#ifdef PULSE_PLAT_WINDOWS
// WGL support
if(false)
{
// TODO: WGL
device->context_type = OPENGL_CONTEXT_WGL;
}
else
{
if(!EGLLoadInstance(&device->egl_instance, is_core ? core_extensions : es_extensions, PULSE_SIZEOF_ARRAY(is_core ? core_extensions : es_extensions), forbiden_devices, forbiden_devices_count, !is_core))
{
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(backend))
PulseLogError(backend, "could not load EGL instance");
free(device);
free(pulse_device);
return PULSE_NULL_HANDLE;
}
device->context_type = OPENGL_CONTEXT_EGL;
}
#else
if(!EGLLoadInstance(&device->egl_instance, is_core ? core_extensions : es_extensions, is_core ? core_extensions_count : es_extensions_count, forbiden_devices, forbiden_devices_count, !is_core))
{
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(backend))
PulseLogError(backend, "could not load EGL instance");
free(device);
free(pulse_device);
return PULSE_NULL_HANDLE;
}
device->context_type = OPENGL_CONTEXT_EGL;
#endif
if(!OpenGLLoadCoreFunctions(pulse_device))
{
EGLUnloadInstance(&device->egl_instance);
PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED);
return PULSE_NULL_HANDLE;
}
GLint gl_extension_count = 0;
device->glGetIntegerv(pulse_device, GL_NUM_EXTENSIONS, &gl_extension_count);
device->supported_extensions_count = gl_extension_count;
device->supported_extensions = (const char**)calloc(device->supported_extensions_count, sizeof(const char*));
for(uint32_t i = 0; i < device->supported_extensions_count; i++)
device->supported_extensions[i] = (const char*)device->glGetStringi(pulse_device, GL_EXTENSIONS, i);
if(!OpenGLLoadFunctions(pulse_device))
{
EGLUnloadInstance(&device->egl_instance);
PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED);
return PULSE_NULL_HANDLE;
}
if(backend->debug_level > PULSE_LOW_DEBUG && device->original_function_ptrs[glDebugMessageCallback] != PULSE_NULLPTR)
{
device->glEnable(pulse_device, GL_DEBUG_OUTPUT);
//device->glEnable(pulse_device, GL_DEBUG_OUTPUT_SYNCHRONOUS);
device->glDebugMessageCallback(pulse_device, OpenGLDebugMessageCallback, pulse_device);
device->glDebugMessageControl(pulse_device, GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, PULSE_NULLPTR, GL_FALSE);
}
PULSE_LOAD_DRIVER_DEVICE(OpenGL);
device->device_id = PulseHashString((const char*)device->glGetString(pulse_device, GL_VENDOR));
device->device_id = PulseHashCombine(device->device_id, PulseHashString((const char*)device->glGetString(pulse_device, GL_RENDERER)));
for(uint32_t i = 0; i < device->supported_extensions_count; i++)
device->device_id = PulseHashCombine(device->device_id, PulseHashString(device->supported_extensions[i]));
OpenGLInitBindsGroupPoolManager(&device->binds_group_pool_manager, pulse_device);
OpenGLInitBindsGroupLayoutManager(&device->binds_group_layout_manager, pulse_device);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
PulseLogInfoFmt(backend, "%s created device from %s", backend->backend == PULSE_BACKEND_OPENGL ? "(OpenGL)" : "(OpenGL ES)", device->glGetString(pulse_device, GL_RENDERER));
return pulse_device;
}
bool OpenGLDeviceSupportsExtension(PulseDevice device, const char* name)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
for(uint32_t i = 0; i < opengl_device->supported_extensions_count; i++)
{
if(strcmp(opengl_device->supported_extensions[i], name) == 0)
return true;
}
return false;
}
void OpenGLDestroyDevice(PulseDevice device)
{
if(device == PULSE_NULL_HANDLE || device->driver_data == PULSE_NULLPTR)
return;
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
OpenGLDestroyBindsGroupPoolManager(&opengl_device->binds_group_pool_manager);
OpenGLDestroyBindsGroupLayoutManager(&opengl_device->binds_group_layout_manager);
#ifdef PULSE_PLAT_WINDOWS
if(opengl_device->context_type == OPENGL_CONTEXT_WGL)
{} // TODO: WGL
else
EGLUnloadInstance(&opengl_device->egl_instance);
#else
EGLUnloadInstance(&opengl_device->egl_instance);
#endif
free(opengl_device);
free(device);
}