mirror of
https://github.com/Kbz-8/Pulse.git
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218 lines
9.0 KiB
C
218 lines
9.0 KiB
C
// Copyright (C) 2025 kbz_8
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <string.h>
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "OpenGL.h"
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#include "OpenGLDevice.h"
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#include "OpenGLComputePass.h"
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#include "OpenGLComputePipeline.h"
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PulseComputePass OpenGLCreateComputePass(PulseDevice device, PulseCommandList cmd)
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{
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PULSE_UNUSED(device);
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PulseComputePass pass = (PulseComputePass)calloc(1, sizeof(PulseComputePassHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(pass, PULSE_NULL_HANDLE);
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OpenGLComputePass* opengl_pass = (OpenGLComputePass*)calloc(1, sizeof(OpenGLComputePass));
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PULSE_CHECK_ALLOCATION_RETVAL(opengl_pass, PULSE_NULL_HANDLE);
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pass->cmd = cmd;
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pass->driver_data = opengl_pass;
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return pass;
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}
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void OpenGLDestroyComputePass(PulseDevice device, PulseComputePass pass)
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{
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PULSE_UNUSED(device);
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free(pass->driver_data);
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free(pass);
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}
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PulseComputePass OpenGLBeginComputePass(PulseCommandList cmd)
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{
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return cmd->pass;
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}
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void OpenGLEndComputePass(PulseComputePass pass)
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{
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
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OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
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OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
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opengl_pass->read_only_bind_group = PULSE_NULLPTR;
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opengl_pass->read_write_bind_group = PULSE_NULLPTR;
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opengl_pass->uniform_bind_group = PULSE_NULLPTR;
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}
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void OpenGLBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
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{
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PulseBufferUsageFlags usage = buffers[0]->usage;
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bool is_readwrite = (usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0;
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PulseBuffer* array = is_readwrite ? pass->readwrite_storage_buffers : pass->readonly_storage_buffers;
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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for(uint32_t i = 0; i < num_buffers; i++)
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{
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if(is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) == 0)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
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PulseLogError(pass->cmd->device->backend, "cannot bind a read only buffer with read-write buffers");
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PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
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return;
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}
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else if(!is_readwrite && (buffers[i]->usage & PULSE_BUFFER_USAGE_STORAGE_WRITE) != 0)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
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PulseLogError(pass->cmd->device->backend, "cannot bind a read-write buffer with read only buffers");
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PulseSetInternalError(PULSE_ERROR_INVALID_BUFFER_USAGE);
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return;
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}
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if(array[i] == buffers[i])
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continue;
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array[i] = buffers[i];
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if(is_readwrite)
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opengl_pass->should_recreate_write_bind_group = true;
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else
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opengl_pass->should_recreate_read_only_bind_group = true;
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}
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}
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void OpenGLBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
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{
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}
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void OpenGLBindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images)
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{
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PulseImageUsageFlags usage = images[0]->usage;
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bool is_readwrite = (usage & PULSE_IMAGE_USAGE_STORAGE_WRITE) != 0;
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PulseImage* array = is_readwrite ? pass->readwrite_images : pass->readonly_images;
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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for(uint32_t i = 0; i < num_images; i++)
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{
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if(is_readwrite && (images[i]->usage & PULSE_IMAGE_USAGE_STORAGE_WRITE) == 0)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
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PulseLogError(pass->cmd->device->backend, "cannot bind a read only image with read-write images");
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PulseSetInternalError(PULSE_ERROR_INVALID_IMAGE_USAGE);
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return;
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}
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else if(!is_readwrite && (images[i]->usage & PULSE_IMAGE_USAGE_STORAGE_WRITE) != 0)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(pass->cmd->device->backend))
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PulseLogError(pass->cmd->device->backend, "cannot bind a read-write image with read only images");
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PulseSetInternalError(PULSE_ERROR_INVALID_IMAGE_USAGE);
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return;
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}
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if(array[i] == images[i])
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continue;
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array[i] = images[i];
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if(is_readwrite)
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opengl_pass->should_recreate_write_bind_group = true;
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else
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opengl_pass->should_recreate_read_only_bind_group = true;
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}
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}
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static void OpenGLBindBindsGroup(PulseComputePass pass)
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{
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->cmd->device, OpenGLDevice*);
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OpenGLComputePipeline* opengl_pipeline = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass->current_pipeline, OpenGLComputePipeline*);
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if(!opengl_pass->should_recreate_read_only_bind_group && !opengl_pass->should_recreate_write_bind_group && !opengl_pass->should_recreate_uniform_bind_group)
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return;
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if(opengl_pass->should_recreate_read_only_bind_group && opengl_pipeline->readonly_group_layout != PULSE_NULLPTR)
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{
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if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
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OpenGLReturnBindsGroupToPool(opengl_pass->read_only_bind_group->pool, opengl_pass->read_only_bind_group);
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opengl_pass->read_only_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readonly_group_layout);
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for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_images; i++)
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{
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}
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for(uint32_t i = 0; i < pass->current_pipeline->num_readonly_storage_buffers; i++)
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opengl_pass->read_only_bind_group->ReadOnly.storage_buffers[i] = pass->readonly_storage_buffers[i];
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opengl_pass->should_recreate_read_only_bind_group = false;
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}
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if(opengl_pass->should_recreate_write_bind_group && opengl_pipeline->readwrite_group_layout != PULSE_NULLPTR)
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{
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if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
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OpenGLReturnBindsGroupToPool(opengl_pass->read_write_bind_group->pool, opengl_pass->read_write_bind_group);
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opengl_pass->read_write_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->readwrite_group_layout);
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for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_images; i++)
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{
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}
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for(uint32_t i = 0; i < pass->current_pipeline->num_readwrite_storage_buffers; i++)
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opengl_pass->read_write_bind_group->ReadWrite.storage_buffers[i] = pass->readwrite_storage_buffers[i];
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opengl_pass->should_recreate_write_bind_group = false;
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}
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if(opengl_pass->should_recreate_uniform_bind_group && opengl_pipeline->uniform_group_layout != PULSE_NULLPTR)
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{
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if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
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OpenGLReturnBindsGroupToPool(opengl_pass->uniform_bind_group->pool, opengl_pass->uniform_bind_group);
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opengl_pass->uniform_bind_group = OpenGLRequestBindsGroupFromPool(OpenGLGetAvailableBindsGroupPool(&opengl_device->binds_group_pool_manager), opengl_pipeline->uniform_group_layout);
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for(uint32_t i = 0; i < pass->current_pipeline->num_uniform_buffers; i++)
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opengl_pass->uniform_bind_group->Uniform.buffers[i] = pass->uniform_buffers[i];
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opengl_pass->should_recreate_uniform_bind_group = false;
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}
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}
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void OpenGLBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
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{
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PULSE_UNUSED(pipeline);
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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opengl_pass->should_recreate_read_only_bind_group = true;
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opengl_pass->should_recreate_write_bind_group = true;
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opengl_pass->should_recreate_uniform_bind_group = true;
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}
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void OpenGLDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
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{
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OpenGLComputePass* opengl_pass = OPENGL_RETRIEVE_DRIVER_DATA_AS(pass, OpenGLComputePass*);
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OpenGLBindBindsGroup(pass);
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OpenGLCommand command = { 0 };
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command.type = OPENGL_COMMAND_DISPATCH;
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command.Dispatch.groupcount_x = groupcount_x;
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command.Dispatch.groupcount_y = groupcount_y;
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command.Dispatch.groupcount_z = groupcount_z;
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command.Dispatch.pipeline = pass->current_pipeline;
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if(opengl_pass->read_only_bind_group != PULSE_NULLPTR)
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{
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command.Dispatch.read_only_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
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PULSE_CHECK_ALLOCATION(command.Dispatch.read_only_group);
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memcpy(command.Dispatch.read_only_group, opengl_pass->read_only_bind_group, sizeof(OpenGLBindsGroup));
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}
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if(opengl_pass->read_write_bind_group != PULSE_NULLPTR)
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{
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command.Dispatch.read_write_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
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PULSE_CHECK_ALLOCATION(command.Dispatch.read_write_group);
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memcpy(command.Dispatch.read_write_group, opengl_pass->read_write_bind_group, sizeof(OpenGLBindsGroup));
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}
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if(opengl_pass->uniform_bind_group != PULSE_NULLPTR)
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{
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command.Dispatch.uniform_group = (OpenGLBindsGroup*)malloc(sizeof(OpenGLBindsGroup));
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PULSE_CHECK_ALLOCATION(command.Dispatch.uniform_group);
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memcpy(command.Dispatch.uniform_group, opengl_pass->uniform_bind_group, sizeof(OpenGLBindsGroup));
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}
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OpenGLQueueCommand(pass->cmd, command);
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}
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