Files
Pulse/Sources/Backends/D3D11/D3D11Device.c
2025-11-15 16:33:36 +01:00

188 lines
6.3 KiB
C

// Copyright (C) 2025 kbz_8
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <wchar.h>
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11ComputePipeline.h"
#include "D3D11CommandList.h"
#include "D3D11Device.h"
#include "D3D11Fence.h"
#include "D3D11Buffer.h"
#include "D3D11Image.h"
#include "D3D11ComputePass.h"
bool Direct3D11IsDedicatedAdapter(IDXGIAdapter1* adapter)
{
DXGI_ADAPTER_DESC1 desc;
if(FAILED(adapter->lpVtbl->GetDesc1(adapter, &desc)))
return false;
bool has_dedicated_memory = desc.DedicatedVideoMemory > 0;
bool is_software_adapter = wcsstr(desc.Description, L"Microsoft Basic Render") != PULSE_NULLPTR;
// Known vendor IDs
const uint32_t NVIDIA = 0x10DE;
const uint32_t AMD = 0x1002;
bool is_known_vendor = (desc.VendorId == NVIDIA || desc.VendorId == AMD);
return has_dedicated_memory && is_known_vendor && !is_software_adapter;
}
static uint64_t Direct3D11ScoreAdapter(IDXGIAdapter1* adapter)
{
DXGI_ADAPTER_DESC1 desc;
IDXGIAdapter1_GetDesc1(adapter, &desc);
D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1, // :doubt:
D3D_FEATURE_LEVEL_10_0
};
ID3D11Device* base_device = PULSE_NULLPTR;
ID3D11DeviceContext* base_context = PULSE_NULLPTR;
ID3D11Device1* d3d_device1 = PULSE_NULLPTR;
ID3D11DeviceContext1* d3d_context1 = PULSE_NULLPTR;
D3D_FEATURE_LEVEL out_feature_level;
uint64_t score = 0;
HRESULT hr = D3D11CreateDevice((IDXGIAdapter*)adapter, D3D_DRIVER_TYPE_UNKNOWN, PULSE_NULLPTR, 0, feature_levels, PULSE_SIZEOF_ARRAY(feature_levels), D3D11_SDK_VERSION, &base_device, &out_feature_level, &base_context);
if(FAILED(hr))
return 0;
hr = ID3D11Device_QueryInterface(base_device, &IID_ID3D11Device1, (void**)&d3d_device1);
if(FAILED(hr) || out_feature_level < D3D_FEATURE_LEVEL_10_0)
goto Cleanup;
// Verify compute shader support presence
if(ID3D11Device_GetFeatureLevel(base_device) < D3D_FEATURE_LEVEL_11_0)
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts = { 0 };
ID3D11Device_CheckFeatureSupport(base_device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
if(!hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
goto Cleanup;
}
if(Direct3D11IsDedicatedAdapter(adapter))
score += 50000;
else if(!(desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE))
{
// Often integrated GPUs are labeled "Intel(R)" in the description
if(wcsstr(desc.Description, L"Intel") != PULSE_NULLPTR)
score += 10000;
}
score += desc.DedicatedVideoMemory;
score += desc.DedicatedSystemMemory;
score += desc.SharedSystemMemory;
Cleanup:
if(base_device)
ID3D11Device_Release(base_device);
if(base_context)
ID3D11DeviceContext_Release(base_context);
return score;
}
static bool Direct3D11IsAdapterForbidden(IDXGIAdapter1* adapter, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
if(adapter == PULSE_NULLPTR)
return true;
for(uint32_t i = 0; i < forbiden_devices_count; i++)
{
DXGI_ADAPTER_DESC1 desc1;
IDXGIAdapter1_GetDesc1(adapter, &desc1);
DXGI_ADAPTER_DESC1 desc2;
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(forbiden_devices[i], Direct3D11Device*);
IDXGIAdapter1_GetDesc1(d3d11_device->adapter, &desc2);
if(desc1.AdapterLuid.HighPart == desc2.AdapterLuid.HighPart && desc1.AdapterLuid.LowPart == desc2.AdapterLuid.LowPart)
return true;
}
return false;
}
static IDXGIAdapter1* Direct3D11SelectAdapter(IDXGIFactory1* factory, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
IDXGIAdapter1* adapter = PULSE_NULLPTR;
uint64_t best_device_score = 0;
uint32_t best_device_id = 0;
for(uint32_t i = 0; factory->lpVtbl->EnumAdapters1(factory, i, &adapter) != DXGI_ERROR_NOT_FOUND; i++)
{
if(Direct3D11IsAdapterForbidden(adapter, forbiden_devices, forbiden_devices_count))
continue;
uint64_t current_device_score = Direct3D11ScoreAdapter(adapter);
if(current_device_score > best_device_score)
{
best_device_score = current_device_score;
best_device_id = i;
}
IDXGIAdapter1_Release(adapter);
}
if(IDXGIFactory1_EnumAdapters1(factory, best_device_id, &adapter) == DXGI_ERROR_NOT_FOUND)
return PULSE_NULLPTR;
return adapter;
}
PulseDevice Direct3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count)
{
PULSE_CHECK_HANDLE_RETVAL(backend, PULSE_NULLPTR);
PulseDevice pulse_device = (PulseDeviceHandler*)calloc(1, sizeof(PulseDeviceHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pulse_device, PULSE_NULL_HANDLE);
Direct3D11Device* device = (Direct3D11Device*)calloc(1, sizeof(Direct3D11Device));
PULSE_CHECK_ALLOCATION_RETVAL(device, PULSE_NULL_HANDLE);
pulse_device->driver_data = device;
pulse_device->backend = backend;
CreateDXGIFactory1(&IID_IDXGIFactory, (void**)&device->factory);
device->adapter = Direct3D11SelectAdapter(device->factory, forbiden_devices, forbiden_devices_count);
IDXGIAdapter1_GetDesc1(device->adapter, &device->description);
D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1, // :doubt:
D3D_FEATURE_LEVEL_10_0
};
UINT flags = 0;
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
flags |= D3D11_CREATE_DEVICE_DEBUG;
D3D11CreateDevice((IDXGIAdapter*)device->adapter, D3D_DRIVER_TYPE_UNKNOWN, PULSE_NULLPTR, flags, feature_levels, PULSE_SIZEOF_ARRAY(feature_levels), D3D11_SDK_VERSION, &device->device, PULSE_NULLPTR, &device->context);
PULSE_LOAD_DRIVER_DEVICE(Direct3D11);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
PulseLogInfoFmt(backend, "(D3D11) created device from %ls", device->description.Description);
return pulse_device;
}
void Direct3D11DestroyDevice(PulseDevice device)
{
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
if(d3d11_device == PULSE_NULLPTR || d3d11_device->device == PULSE_NULLPTR)
return;
ID3D11Device_Release(d3d11_device->device);
ID3D11DeviceContext_Release(d3d11_device->context);
IDXGIAdapter1_Release(d3d11_device->adapter);
IDXGIFactory1_Release(d3d11_device->factory);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
PulseLogInfoFmt(device->backend, "(D3D11) destroyed device created from %ls", d3d11_device->description.Description);
free(d3d11_device);
free(device);
}