Files
Pulse/Sources/Backends/Metal/Metal.m

27 lines
951 B
Objective-C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "Metal.h"
PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_METAL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_MSL_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_METALLIB_BIT) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_INVALID; // Not supported yet
}
PulseBackendHandler MetalDriver = {
.PFN_LoadBackend = PULSE_NULLPTR,
.PFN_UnloadBackend = PULSE_NULLPTR,
.PFN_CreateDevice = PULSE_NULLPTR,
.backend = PULSE_BACKEND_METAL,
.supported_shader_formats = PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT,
.driver_data = PULSE_NULLPTR
};