Files
Pulse/Sources/Backends/Vulkan/VulkanComputePipeline.h

32 lines
1.3 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#ifdef PULSE_ENABLE_VULKAN_BACKEND
#ifndef PULSE_VULKAN_COMPUTE_PIPELINE_H_
#define PULSE_VULKAN_COMPUTE_PIPELINE_H_
#include <vulkan/vulkan_core.h>
#include <Pulse.h>
typedef struct VulkanComputePipeline
{
VkShaderModule module;
VkPipelineLayout layout;
VkPipeline pipeline;
} VulkanComputePipeline;
PulseComputePipeline VulkanCreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);
void VulkanDestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline);
void VulkanBindStorageBuffers(PulseComputePass pass, uint32_t starting_slot, PulseBuffer* const* buffers, uint32_t num_buffers);
void VulkanBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size);
void VulkanBindStorageImages(PulseComputePass pass, uint32_t starting_slot, PulseImage* const* images, uint32_t num_images);
void VulkanBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline);
void VulkanDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z);
#endif // PULSE_VULKAN_COMPUTE_PIPELINE_H_
#endif // PULSE_ENABLE_VULKAN_BACKEND