Files
Pulse/.github/workflows/opengl-test-windows.yml
2025-08-27 00:39:04 +02:00

118 lines
4.2 KiB
YAML

name: OpenGL
on:
pull_request:
push:
paths-ignore:
- '.github/workflows/*.yml'
- '!.github/workflows/opengl-test-windows.yml'
- '.gitignore'
- 'LICENSE'
- 'CHANGELOG.md'
- 'README.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [windows-latest]
arch: [x64]
mode: [debug]
runs-on: ${{ matrix.os }}
if: ${{ !contains(github.event.head_commit.message, 'ci skip') }}
env:
# Force software OpenGL (compute-capable) via Mesa llvmpipe
GALLIUM_DRIVER: llvmpipe
MESA_GL_VERSION_OVERRIDE: "4.5"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v4
# Force xmake to a specific folder (for cache)
- name: Set xmake env
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
# Install xmake
- name: Setup xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: branch@dev
actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }}
# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
run: xmake repo --update
# Headless OpenGL prerequisites (Windows)
- name: Install 7zip (for Mesa archive)
run: choco install -y 7zip
- name: Download Mesa (prebuilt, MSVC x64)
shell: pwsh
run: |
$ver = "24.3.4"
$uri = "https://github.com/pal1000/mesa-dist-win/releases/download/$ver/mesa3d-$ver-release-msvc.7z"
Invoke-WebRequest $uri -OutFile "$env:RUNNER_TEMP\mesa.7z"
7z x "$env:RUNNER_TEMP\mesa.7z" "-o$env:RUNNER_TEMP\mesa" -y
# expose for later steps
echo "MESA_DLL_DIR=$env:RUNNER_TEMP\mesa\x64" | Out-File -FilePath $env:GITHUB_ENV -Append
# Fetch xmake dephash
- name: Retrieve dependencies hash
id: dep_hash
run: echo "hash=$(xmake l utils.ci.packageskey)" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append
# Cache xmake dependencies
- name: Restore cached xmake dependencies
id: restore-depcache
uses: actions/cache/restore@v4
with:
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
key: Linux-${{ matrix.arch }}-${{ matrix.confs.mode }}${{ matrix.confs.cache_key }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }}
# Setup compilation mode and install project dependencies
- name: Configure xmake and install dependencies
run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes
# Save dependencies
- name: Save cached xmake dependencies
if: ${{ !steps.restore-depcache.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
key: ${{ steps.restore-depcache.outputs.cache-primary-key }}
# Cache assets downloading
- name: Restore cached assets
id: restore-assets
uses: actions/cache/restore@v4
with:
path: assets
key: assets-${{ hashFiles('assets/examples_version.txt', 'assets/unittests_version.txt') }}
- name: Test
shell: pwsh
run: |
xmake config --opengl-tests=y --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} ${{ matrix.confs.config }} --ccache=n --yes
xmake build -vD --yes OpenGLUnitTests
$bindir = Join-Path $PWD 'build\Bin\windows_x86_64'
$exe = Join-Path $bindir 'OpenGLUnitTests.exe'
if (!(Test-Path $exe)) { throw "OpenGLUnitTests.exe not found at $exe" }
# Copy Mesa DLLs next to the exe (forces software OpenGL on Windows)
Copy-Item "$env:MESA_DLL_DIR\opengl32.dll" -Destination $bindir -Force
Copy-Item "$env:MESA_DLL_DIR\libgallium_wgl.dll" -Destination $bindir -Force
Copy-Item "$env:MESA_DLL_DIR\libEGL.dll" -Destination $bindir -Force
# If needed for older setups: Copy-Item "$env:MESA_DLL_DIR\osmesa.dll" $bindir -Force
# Run tests
& $exe