mirror of
https://github.com/Kbz-8/Pulse.git
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118 lines
4.2 KiB
YAML
118 lines
4.2 KiB
YAML
name: OpenGL
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on:
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pull_request:
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push:
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paths-ignore:
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- '.github/workflows/*.yml'
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- '!.github/workflows/opengl-test-windows.yml'
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- '.gitignore'
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- 'LICENSE'
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- 'CHANGELOG.md'
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- 'README.md'
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jobs:
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build:
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strategy:
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fail-fast: false
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matrix:
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os: [windows-latest]
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arch: [x64]
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mode: [debug]
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runs-on: ${{ matrix.os }}
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if: ${{ !contains(github.event.head_commit.message, 'ci skip') }}
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env:
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# Force software OpenGL (compute-capable) via Mesa llvmpipe
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GALLIUM_DRIVER: llvmpipe
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MESA_GL_VERSION_OVERRIDE: "4.5"
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steps:
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- name: Get current date as package key
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id: cache_key
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run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
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- name: Checkout repository
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uses: actions/checkout@v4
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# Force xmake to a specific folder (for cache)
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- name: Set xmake env
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run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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# Install xmake
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- name: Setup xmake
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uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: branch@dev
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actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }}
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# Update xmake repository (in order to have the file that will be cached)
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- name: Update xmake repository
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run: xmake repo --update
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# Headless OpenGL prerequisites (Windows)
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- name: Install 7zip (for Mesa archive)
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run: choco install -y 7zip
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- name: Download Mesa (prebuilt, MSVC x64)
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shell: pwsh
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run: |
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$ver = "24.3.4"
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$uri = "https://github.com/pal1000/mesa-dist-win/releases/download/$ver/mesa3d-$ver-release-msvc.7z"
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Invoke-WebRequest $uri -OutFile "$env:RUNNER_TEMP\mesa.7z"
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7z x "$env:RUNNER_TEMP\mesa.7z" "-o$env:RUNNER_TEMP\mesa" -y
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# expose for later steps
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echo "MESA_DLL_DIR=$env:RUNNER_TEMP\mesa\x64" | Out-File -FilePath $env:GITHUB_ENV -Append
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# Fetch xmake dephash
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- name: Retrieve dependencies hash
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id: dep_hash
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run: echo "hash=$(xmake l utils.ci.packageskey)" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append
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# Cache xmake dependencies
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- name: Restore cached xmake dependencies
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id: restore-depcache
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uses: actions/cache/restore@v4
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with:
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path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
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key: Linux-${{ matrix.arch }}-${{ matrix.confs.mode }}${{ matrix.confs.cache_key }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }}
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# Setup compilation mode and install project dependencies
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- name: Configure xmake and install dependencies
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run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes
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# Save dependencies
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- name: Save cached xmake dependencies
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if: ${{ !steps.restore-depcache.outputs.cache-hit }}
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uses: actions/cache/save@v4
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with:
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path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
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key: ${{ steps.restore-depcache.outputs.cache-primary-key }}
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# Cache assets downloading
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- name: Restore cached assets
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id: restore-assets
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uses: actions/cache/restore@v4
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with:
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path: assets
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key: assets-${{ hashFiles('assets/examples_version.txt', 'assets/unittests_version.txt') }}
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- name: Test
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shell: pwsh
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run: |
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xmake config --opengl-tests=y --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} ${{ matrix.confs.config }} --ccache=n --yes
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xmake build -vD --yes OpenGLUnitTests
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$bindir = Join-Path $PWD 'build\Bin\windows_x86_64'
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$exe = Join-Path $bindir 'OpenGLUnitTests.exe'
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if (!(Test-Path $exe)) { throw "OpenGLUnitTests.exe not found at $exe" }
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# Copy Mesa DLLs next to the exe (forces software OpenGL on Windows)
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Copy-Item "$env:MESA_DLL_DIR\opengl32.dll" -Destination $bindir -Force
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Copy-Item "$env:MESA_DLL_DIR\libgallium_wgl.dll" -Destination $bindir -Force
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Copy-Item "$env:MESA_DLL_DIR\libEGL.dll" -Destination $bindir -Force
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# If needed for older setups: Copy-Item "$env:MESA_DLL_DIR\osmesa.dll" $bindir -Force
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# Run tests
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& $exe
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