adding compute pass

This commit is contained in:
2025-09-10 17:46:53 +02:00
parent 287f18402e
commit ff24a19480
17 changed files with 426 additions and 82 deletions

View File

@@ -11,6 +11,13 @@
#include "D3D11.h"
typedef struct Direct3D11ComputePass
{
bool should_bind_read_only_resources;
bool should_bind_write_resources;
bool should_bind_uniform_resources;
} Direct3D11ComputePass;
PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd);
void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass);