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adding compute pass
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@@ -11,6 +11,13 @@
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#include "D3D11.h"
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typedef struct Direct3D11ComputePass
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{
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bool should_bind_read_only_resources;
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bool should_bind_write_resources;
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bool should_bind_uniform_resources;
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} Direct3D11ComputePass;
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PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd);
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void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass);
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