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adding compute pass
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@@ -14,6 +14,8 @@
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typedef struct Direct3D11Buffer
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{
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ID3D11Buffer* buffer;
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ID3D11UnorderedAccessView* unordered_access_view;
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ID3D11ShaderResourceView* shader_resource_view;
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} Direct3D11Buffer;
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PulseBuffer Direct3D11CreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos);
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