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adding device selection, buffer creation and pipeline creation to Metal backend
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31
Sources/Backends/Metal/MetalFence.m
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31
Sources/Backends/Metal/MetalFence.m
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "Metal.h"
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#include "MetalFence.h"
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#include "MetalCommandList.h"
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PulseFence MetalCreateFence(PulseDevice device)
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{
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PulseFence fence = (PulseFence)calloc(1, sizeof(PulseFence));
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PULSE_CHECK_ALLOCATION_RETVAL(fence, PULSE_NULL_HANDLE);
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return fence;
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}
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void MetalDestroyFence(PulseDevice device, PulseFence fence)
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{
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free(fence);
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}
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bool MetalIsFenceReady(PulseDevice device, PulseFence fence)
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{
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return true;
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}
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bool MetalWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all)
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{
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return true;
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}
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