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adding device selection, buffer creation and pipeline creation to Metal backend
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27
Sources/Backends/Metal/MetalComputePass.h
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27
Sources/Backends/Metal/MetalComputePass.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_METAL_BACKEND
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#ifndef PULSE_METAL_COMPUTE_PASS_H_
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#define PULSE_METAL_COMPUTE_PASS_H_
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#include "Metal.h"
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PulseComputePass MetalCreateComputePass(PulseDevice device, PulseCommandList cmd);
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void MetalDestroyComputePass(PulseDevice device, PulseComputePass pass);
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PulseComputePass MetalBeginComputePass(PulseCommandList cmd);
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void MetalEndComputePass(PulseComputePass pass);
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void MetalBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers);
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void MetalBindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size);
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void MetalBindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images);
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void MetalBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline);
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void MetalDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z);
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#endif // PULSE_METAL_COMPUTE_PASS_H_
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#endif // PULSE_ENABLE_METAL_BACKEND
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