adding device selection, buffer creation and pipeline creation to Metal backend

This commit is contained in:
2025-09-07 01:04:15 +02:00
parent 231e8f2687
commit e9f01cf268
27 changed files with 848 additions and 16 deletions

View File

@@ -6,20 +6,32 @@
#include "../../PulseInternal.h"
#include "Metal.h"
#include "MetalDevice.h"
PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_METAL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_MSL_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_METALLIB_BIT) == 0)
if((shader_formats_used & (PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT)) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_INVALID; // Not supported yet
return PULSE_BACKEND_METAL;
}
bool MetalLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
return true;
}
void MetalUnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler MetalDriver = {
.PFN_LoadBackend = PULSE_NULLPTR,
.PFN_UnloadBackend = PULSE_NULLPTR,
.PFN_CreateDevice = PULSE_NULLPTR,
.PFN_LoadBackend = MetalLoadBackend,
.PFN_UnloadBackend = MetalUnloadBackend,
.PFN_CreateDevice = MetalCreateDevice,
.backend = PULSE_BACKEND_METAL,
.supported_shader_formats = PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT,
.driver_data = PULSE_NULLPTR