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https://github.com/Kbz-8/Pulse.git
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adding device selection, buffer creation and pipeline creation to Metal backend
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@@ -6,20 +6,32 @@
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#include "../../PulseInternal.h"
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#include "Metal.h"
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#include "MetalDevice.h"
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PulseBackendFlags MetalCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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{
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if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_METAL) == 0)
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return PULSE_BACKEND_INVALID;
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if((shader_formats_used & PULSE_SHADER_FORMAT_MSL_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_METALLIB_BIT) == 0)
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if((shader_formats_used & (PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT)) == 0)
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return PULSE_BACKEND_INVALID;
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return PULSE_BACKEND_INVALID; // Not supported yet
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return PULSE_BACKEND_METAL;
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}
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bool MetalLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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{
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PULSE_UNUSED(backend);
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PULSE_UNUSED(debug_level);
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return true;
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}
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void MetalUnloadBackend(PulseBackend backend)
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{
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}
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PulseBackendHandler MetalDriver = {
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.PFN_LoadBackend = PULSE_NULLPTR,
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.PFN_UnloadBackend = PULSE_NULLPTR,
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.PFN_CreateDevice = PULSE_NULLPTR,
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.PFN_LoadBackend = MetalLoadBackend,
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.PFN_UnloadBackend = MetalUnloadBackend,
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.PFN_CreateDevice = MetalCreateDevice,
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.backend = PULSE_BACKEND_METAL,
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.supported_shader_formats = PULSE_SHADER_FORMAT_MSL_BIT | PULSE_SHADER_FORMAT_METALLIB_BIT,
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.driver_data = PULSE_NULLPTR
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