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Sources/Backends/D3D11/D3D11Device.h
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Sources/Backends/D3D11/D3D11Device.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_DEVICE_H_
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#define PULSE_D3D11_DEVICE_H_
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#include <Pulse.h>
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#include "D3D11.h"
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typedef struct D3D11Device
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{
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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IDXGIFactory1* factory;
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IDXGIAdapter1* adapter;
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} D3D11Device;
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PulseDevice PuD3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_devices, uint32_t forbiden_devices_count);
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void PuD3D11DestroyDevice(PulseDevice device);
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#endif // PULSE_D3D11_DEVICE_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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