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@@ -1,4 +1,4 @@
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@group(0) @binding(0) var<storage, read_only> read_ssbo: array<u32>;
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@group(0) @binding(0) var<storage, read> read_ssbo: array<u32>;
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@group(0) @binding(1) var read_texture: texture_storage_2d<rgba8unorm, read>;
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@compute @workgroup_size(16, 16, 1)
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@@ -1,4 +1,4 @@
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@group(0) @binding(0) var<storage, read_only> read_ssbo: array<u32>;
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@group(0) @binding(0) var<storage, read> read_ssbo: array<u32>;
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@group(0) @binding(1) var read_texture: texture_storage_2d<rgba8unorm, read>;
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@group(1) @binding(0) var<storage, read_write> write_ssbo: array<u32>;
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@group(1) @binding(1) var write_texture: texture_storage_2d<rgba8unorm, read_write>;
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@@ -1,5 +1,5 @@
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@group(1) @binding(0) var<storage, read_write> write_ssbo: array<u32>;
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@group(1) @binding(1) var write_texture: texture_storage_2d<rgba8unorm, write>;
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@group(1) @binding(1) var write_texture: texture_storage_2d<rgba8unorm, read_write>;
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@compute @workgroup_size(16, 16, 1)
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fn main(@builtin(global_invocation_id) grid: vec3<u32>)
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