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https://github.com/Kbz-8/Pulse.git
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adding pipeline unit tests
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49
README.md
49
README.md
@@ -6,3 +6,52 @@
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[](https://github.com/ft-grmhd/Pulse/actions/workflows/windows-build.yml)
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Pulse is a low level GPGPU library designed for highly intensive general GPU computations with high control over the hardware. It is built on top of Vulkan and a Metal support is in discussion.
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```cpp
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#include <Pulse.h>
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int main(void)
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{
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT, PULSE_NO_DEBUG);
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PulseDevice device = PulseCreateDevice(backend, NULL, 0);
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const uint8_t shader_bytecode[] = {
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#include "shader.spv.h"
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};
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PulseComputePipelineCreateInfo info = { 0 };
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info.code_size = sizeof(shader_bytecode);
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info.code = shader_bytecode;
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info.entrypoint = "main";
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info.format = PULSE_SHADER_FORMAT_SPIRV_BIT;
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info.num_readwrite_storage_buffers = 1;
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PulseComputePipeline pipeline = PulseCreateComputePipeline(device, &info);
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PulseBufferCreateInfo buffer_create_info = { 0 };
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buffer_create_info.size = 1024;
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buffer_create_info.usage = PULSE_BUFFER_USAGE_STORAGE_WRITE;
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PulseBuffer buffer = PulseCreateBuffer(device, &buffer_create_info);
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PulseFence fence = PulseCreateFence(device);
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PulseCommandList cmd = PulseRequestCommandList(device, PULSE_COMMAND_LIST_GENERAL);
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PulseComputePass pass = PulseBeginComputePass(cmd);
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PulseBindStorageBuffers(pass, 0, &buffer, 1);
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PulseBindComputePipeline(pass, pipeline);
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PulseDispatchComputations(pass, 32, 32, 1);
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PulseEndComputePass(pass);
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PulseSubmitCommandList(device, cmd, fence);
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PulseWaitForFences(device, &fence, 1, true);
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PulseReleaseCommandList(device, cmd);
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PulseDestroyFence(device, fence);
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PulseDestroyComputePipeline(device, pipeline);
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PulseDestroyBuffer(device, buffer);
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PulseDestroyDevice(device);
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PulseUnloadBackend(backend);
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return 0;
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}
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```
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