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working on d3d11 backend
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@@ -13,7 +13,7 @@
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typedef struct Direct3D11ComputePipeline
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{
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int dummy;
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ID3D11ComputeShader* shader;
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} Direct3D11ComputePipeline;
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PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);
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