mirror of
https://github.com/Kbz-8/Pulse.git
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working on d3d11 backend
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@@ -2,6 +2,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define HLSL_SOURCE(...) #__VA_ARGS__
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void DebugCallBack(PulseDebugMessageSeverity severity, const char* message)
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{
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@@ -18,12 +21,42 @@ void DebugCallBack(PulseDebugMessageSeverity severity, const char* message)
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#define BUFFER_SIZE (256 * sizeof(uint32_t))
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const char* hlsl_source = HLSL_SOURCE(
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RWStructuredBuffer<int> ssbo : register(u0);
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[numthreads(16, 16, 1)]
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void CSMain(uint3 grid : SV_DispatchThreadID)
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{
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ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
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}
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);
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int main(void)
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{
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_HLSL_BIT, PULSE_HIGH_DEBUG);
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PulseSetDebugCallback(backend, DebugCallBack);
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PulseDevice device = PulseCreateDevice(backend, NULL, 0);
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PulseBufferCreateInfo buffer_create_info = { 0 };
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buffer_create_info.size = BUFFER_SIZE;
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buffer_create_info.usage = PULSE_BUFFER_USAGE_STORAGE_READ | PULSE_BUFFER_USAGE_STORAGE_WRITE | PULSE_BUFFER_USAGE_TRANSFER_DOWNLOAD;
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PulseBuffer buffer = PulseCreateBuffer(device, &buffer_create_info);
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// GPU computations
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{
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PulseComputePipelineCreateInfo info = { 0 };
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info.code_size = strlen(hlsl_source);
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info.code = (const uint8_t*)hlsl_source;
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info.entrypoint = "CSMain";
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info.format = PULSE_SHADER_FORMAT_HLSL_BIT;
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info.num_readwrite_storage_buffers = 1;
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PulseComputePipeline pipeline = PulseCreateComputePipeline(device, &info);
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PulseDestroyComputePipeline(device, pipeline);
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}
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PulseDestroyBuffer(device, buffer);
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PulseDestroyDevice(device);
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PulseUnloadBackend(backend);
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puts("Successfully executed Pulse example using D3D11 !");
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