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adding storage buffer management to webgpu
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@@ -46,6 +46,7 @@ bool WebGPUWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t
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uint32_t fences_to_wait = fences_count;
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while(fences_to_wait != 0)
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{
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WebGPUDeviceTick(device);
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for(uint32_t i = 0; i < fences_count; i++)
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{
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if(WebGPUIsFenceReady(device, fences[i]))
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