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adding D3D11 base, working on Vulkan backend
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8
Tests/LoadingPulse/xmake.lua
git.filemode.normal_file
8
Tests/LoadingPulse/xmake.lua
git.filemode.normal_file
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target("LoadingPulse")
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add_deps("pulse_gpu")
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if is_plat("linux") then
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set_extension(".x86_64")
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end
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add_files("main.c")
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set_targetdir("build/")
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target_end()
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